Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Aug 2025, 00:21
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 219 | 102 | 86 | 0 | 276 | - | 1.19 | 54% | 37% | 0:07 |
| ownage | 204 | 99 | 74 | 2 | 261 | - | 1.34 | 57% | 38% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 17 | 5 | 1 | 1 | 5 kills | ||
| (FT)jmoney | 16 | 6 | 1 | 4 kills | |||
| JugzZz | 10 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 2:17 when JugzZz scored for Blue Team. Red Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:55, with JugzZz finishing for Blue Team. That score set the closing shape of the match at 6-4.
ownage stood out as the main objective influence with 15 grabs, 3 captures, 4 returns, and an MVP score of 503. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 43 grabs, 24 pickups, 10 captures, 1 solos, 7 assists, 57 flag kills, 36 covers, 0 seals, 32 returns, 31 mid returns, 1 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 113 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 11 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: newut finished with 23 lama score from 113 kills and 45 objective actions, which is the stats page politely asking what the plan was.
| 101 |
| 52 |
| 92 |
| 0 |
| 262 |
| 46.0 cm |
| 0.57 |
| 36% |
| 20% |
| 0:07 |
| Team Total | 524 | 253 | 252 | 2 | 799 | 46.0 cm | 1.00 | 50% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 178 | 66 | 75 | 0 | 219 | 58.3 cm | 0.88 | 47% | 30% | 0:08 |
| newut | 173 | 113 | 89 | 0 | 293 | - | 1.27 | 56% | 40% | 0:07 |
| JugzZz | 143 | 73 | 89 | 0 | 267 | - | 0.82 | 45% | 27% | 0:07 |
| Team Total | 494 | 252 | 253 | 0 | 779 | 58.3 cm | 1.00 | 50% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 5 |
| 1 |
| 4 |
| 5 kills |
| Broken_Soul | 6 | 3 | 3 kills |
| -cide- | 2 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 5 | 9 kills | ||||
| (FT)jmoney | 2 | 7 kills | ||||
| JugzZz | 2 | 7 kills | ||||
| newut | 5 | 5 kills | ||||
| Broken_Soul | 4 | 5 kills | ||||
| -cide- | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 15 | 3 | 2 | 1 | 11 | 0/- | 271 | 3 | 8 | 4 | 0 | 4 | 0 | 503 |
| - | (FT)jmoney | Defender | 2 | 2 | 1 | 0 | 0 | 15/1 | 113 | 4 | 12 | 10 | 0 | 10 | 0 | 485 |
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 17/8 | 29 | 1 | 3 | 14 | 0 | 15 | 1 | 474 |
| - | newut | Attacker | 10 | 1 | 1 | 0 | 5 | 0/- | 208 | 7 | 6 | 2 | 0 | 2 | 0 | 413 |
| - | JugzZz | Attacker | 8 | 3 | 1 | 0 | 7 | 0/- | 163 | 6 | 3 | 1 | 0 | 1 | 0 | 341 |
| - | -cide- | Attacker | 8 | 1 | 2 | 0 | 2 | 0/- | 216 | 3 | 4 | 0 | 0 | 0 | 0 | 340 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 30000 | - | - | 101 | 102 | 102 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| ownage | 30000 | - | - | 110 | 118 | 132 | 0 | Variable ping | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 97 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)jmoney | Godlike | Defender | You put together a top-level game here and finished at 1.64x. Your defensive timing was good: 10 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| ownage | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.46x. You carried real threat on attack, turning 15 grabs into 3 caps and 1 solo. You fought efficiently: 99-74 with a 1.34 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Defender | Great game, this was a really strong performance from you at 1.29x. Your defensive timing was good: 14 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.19x. You ran the flag well and gave your team end product: 1 cap from 10 grabs. You fought efficiently: 113-89 with a 1.27 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 8 grabs leading to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Struggling | Attacker | You dipped below your usual level at 0.85x, but I think there are clear areas you can tighten next match. Your flag work was one of your best areas, with 8 grabs producing 1 cap. I think survival was your main issue: 52-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |