Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Jul 2025, 23:01
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 226 | 106 | 102 | 0 | 276 | 20.3 cm | 1.04 | 51% | 38% | 0:06 |
| JugzZzFB | 123 | 84 | 114 | 0 | 291 | - | 0.74 | 42% | 30% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 20 | 11 | 3 | 5 kills | |||
| pho` | 18 | 1 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 20 | 2 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 0-4 in favour of Blue Team.
The opening breakthrough came at 5:16 when newut scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:26, with newut finishing for Blue Team. That score set the closing shape of the match at 0-4.
newut stood out as the main objective influence with 6 grabs, 2 captures, 3 returns, and an MVP score of 492. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 43 grabs, 19 pickups, 4 captures, 1 solos, 4 assists, 58 flag kills, 29 covers, 0 seals, 38 returns, 36 mid returns, 2 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 41% accuracy and 144 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 11 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: JugzZz finished with 6 lama score from 84 kills and 39 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 88 |
| 56 |
| 116 |
| 0 |
| 285 |
| 46.0 cm |
| 0.48 |
| 33% |
| 20% |
| 0:05 |
| Team Total | 437 | 246 | 332 | 0 | 852 | 33.1 cm | 0.74 | 43% | 29% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 276 | 144 | 59 | 0 | 353 | - | 2.44 | 71% | 41% | 0:11 |
| -uh.StarzZz`- | 150 | 107 | 96 | 0 | 277 | 13.5 cm | 1.11 | 53% | 39% | 0:06 |
| newut | 147 | 81 | 91 | 0 | 269 | - | 0.89 | 47% | 30% | 0:07 |
| Team Total | 573 | 332 | 246 | 0 | 899 | 13.5 cm | 1.35 | 57% | 37% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 3 kills |
| JugzZz | 12 | 6 | 3 kills |
| -cide- | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 9 | 1 | 13 kills | |||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| newut | 4 kills | |||||
| JugzZz | 3 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 6 | 2 | 2 | 1 | 5 | 0/- | 350 | 8 | 4 | 3 | 0 | 3 | 0 | 492 |
| - | (FT)Swat | Defender | 0 | 1 | 0 | 0 | 0 | 16/1 | 2 | 1 | 16 | 12 | 0 | 13 | 0 | 482 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 23/10 | 0 | 0 | 1 | 15 | 0 | 15 | 0 | 438 |
| - | -uh.StarzZz`- | Attacker | 20 | 1 | 2 | 0 | 1 | 0/- | 48 | 5 | 7 | 1 | 0 | 1 | 1 | 287 |
| - | JugzZz | Attacker | 8 | 0 | 0 | 0 | 8 | 0/- | 0 | 3 | 1 | 3 | 0 | 3 | 0 | 193 |
| - | -cide- | Attacker | 9 | 0 | 0 | 0 | 5 | 0/- | 0 | 2 | 0 | 2 | 0 | 3 | 1 | 170 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 16 | 19 | 21 | 0 | Sawtooth variation | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 101 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 97 | 99 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 49 | 50 | 51 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)Swat | Godlike | Defender | You put together a top-level game here and finished at 1.44x. You helped keep the score under control with 12 mid returns. You fought efficiently: 144-59 with a 2.44 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.29x. Your defensive timing was good: 15 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.18x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 6 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 20 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 84-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -cide- | Feeding | Attacker | This was a hard outing for you at 0.65x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 9 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 56-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |