Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Aug 2026, 18:15
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shadow | 50 | 50 | 37 | 0 | 213 | - | 1.35 | 57% | 39% | 36 | - | 0:20 |
| Suria | 42 | 42 | 35 | 0 | 235 | - | 1.20 | 55% | 31% | 20 | - | 0:18 |
| Bassheart | 9 | 9 | 23 | 0 | 33 | - | 0.39 | 28% | 17% | 2 | - | 0:18 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Suria | 4 | 2 kills | |||||
| Shadow | 9 | 2 kills | |||||
| Bassheart | 2 | 2 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight NW DM match took place on DM-Deck16][-UH, with 3 active players recorded in the report.
Shadow produced the strongest overall performance, finishing with 50 score, 50 kills, and 57% efficiency.
Shadow led the fragging pace with 50 kills.
Shadow posted the best accuracy at 39%.
Banter read: Shadow made the table look personal with 50 score and 57% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
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| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| Suria | 1 | 6 kills | ||||
| Shadow | 1 | 5 kills | ||||
| Bassheart | 1 | 5 kills |
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player |
|---|
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Suria | 3 | 5 | 1 | 22 | 16 | 36 | 69 | |||||
| Bassheart | 2 | 1 | 1 | 32 | 30 | 2 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Each coloured line is a player. Hover dots to see which pickup they collected.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
| Total |
|---|
| Shadow | 1 | 1 | 44 | 46 | ||||||
| Suria | 5 | 37 | 42 | |||||||
| Bassheart | 2 | 1 | 4 | 7 | ||||||
| Totals | 8 | 1 | 1 | 85 | 95 |
| 29 |
| 63 |
| Shadow | 2 | 4 | 35 | 41 |
| Totals | 3 | 2 | 6 | 4 | 58 | 46 | 2 | 100 | 173 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Shadow | - | - | - | 31 | 41 | 148 | 6 | Unstable spikes | |
| Suria | - | - | - | 80 | 97 | 216 | 4 | Unstable spikes | |
| Bassheart | - | - | - | 18 | 34 | 90 | 6 | Unstable spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Shadow | Godlike | Combat | Great game, this was a really strong performance from you at 1.41x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 50-37 scoreline gave you a 1.35 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Suria | Godlike | Combat | You should be happy with this one; your performance was well above your usual level at 1.31x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Bassheart | Feeding | Combat | This was a hard outing for you at 0.59x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 28% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |