Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2025, 22:57
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 208 | 70 | 103 | 0 | 222 | 58.3 cm | 0.68 | 40% | 32% | 0:08 |
| JugzZz | 149 | 75 | 91 | 0 | 227 | - | 0.82 | 45% | 34% | 0:27 |
| _-=Pr3dazZz=- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 7 | 2 | 4 kills | |||
| macz^ | 13 | 1 | 3 | 4 kills | |||
| _-=Pr3dazZz=- | 14 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 2-8 in favour of Blue Team.
The opening breakthrough came at 0:48 when JugzZz scored for Red Team. Blue Team created more scoring chances, converting 8 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:15, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-8.
newut stood out as the main objective influence with 14 grabs, 7 captures, 6 returns, and an MVP score of 691. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 59 grabs, 23 pickups, 10 captures, 2 solos, 8 assists, 72 flag kills, 37 covers, 0 seals, 49 returns, 47 mid returns, 2 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 99 kills.
Banter read: newut had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: -uh.StarzZz`- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 130 |
| 85 |
| 87 |
| 0 |
| 247 |
| 36.0 cm |
| 0.98 |
| 49% |
| 37% |
| 0:10 |
| Team Total | 487 | 230 | 281 | 0 | 696 | 47.1 cm | 0.82 | 45% | 34% | 0:46 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 246 | 96 | 78 | 0 | 283 | 13.5 cm | 1.23 | 55% | 36% | 0:11 |
| newut | 214 | 99 | 77 | 0 | 260 | - | 1.29 | 56% | 38% | 0:11 |
| macz^FB | 164 | 86 | 75 | 1 | 233 | - | 1.15 | 53% | 37% | 0:10 |
| Team Total | 624 | 281 | 230 | 1 | 776 | 13.5 cm | 1.22 | 55% | 37% | 0:34 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 8 |
| 3 |
| 4 kills |
| JugzZz | 7 | 6 | 3 kills |
| Broken_Soul | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 1 | 13 kills | |||
| macz^ | 2 | 9 kills | ||||
| _-=Pr3dazZz=- | 1 | 7 kills | ||||
| newut | 5 | 6 kills | ||||
| JugzZz | 1 | 6 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 14 | 7 | 0 | 1 | 8 | 0/- | 469 | 7 | 4 | 6 | 0 | 6 | 0 | 691 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 3 | 0 | 0 | 19/2 | 109 | 3 | 11 | 14 | 0 | 14 | 1 | 661 |
| - | macz^ | Attacker | 17 | 1 | 3 | 1 | 6 | 0/- | 222 | 5 | 10 | 4 | 0 | 5 | 0 | 492 |
| - | Broken_Soul | Defender | 1 | 0 | 1 | 0 | 0 | 23/9 | 0 | 3 | 3 | 16 | 0 | 17 | 1 | 453 |
| - | JugzZz | Attacker | 12 | 1 | 1 | 0 | 11 | 0/- | 166 | 2 | 1 | 4 | 0 | 4 | 0 | 356 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 1 | 0 | 0 | 5 | 0/- | 34 | 3 | 8 | 3 | 0 | 3 | 0 | 242 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 33000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 100 | 149 | 1 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 97 | 0 | Good connection | |
| macz^ | 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.65x. You were dangerous with the flag: 14 grabs led to 7 caps and 1 solo. You fought efficiently: 99-77 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.58x rating shows it. Your defensive timing was good: 14 mid returns and 1 clutch return cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Godlike | Defender | You played a really good game here and your 1.36x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 1 clutch return. I think survival was your main issue: 70-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| macz^ | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.33x. You were dangerous with the flag: 17 grabs led to 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 12 grabs led to 1 cap. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. Very strong flag running: you made 14 grabs count with 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |