Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Dec 2025, 19:29
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 323 | 128 | 93 | 0 | 334 | 46.0 cm | 1.38 | 58% | 38% | 0:07 |
| -uh.StarzZz`-FB | 191 | 83 | 101 | 0 | 256 | 13.5 cm | 0.82 | 45% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 19 | 4 | 4 | 2 | 5 kills | ||
| localhero | 16 | 4 | 3 kills | ||||
| pho` | 16 | 3 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-8 in favour of Blue Team.
The opening breakthrough came at 0:48 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:12, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 6-8.
Broken_Soul stood out as the main objective influence with 15 grabs, 6 captures, 4 returns, and an MVP score of 781. localhero made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 77 grabs, 25 pickups, 14 captures, 7 solos, 7 assists, 88 flag kills, 39 covers, 0 seals, 63 returns, 50 mid returns, 13 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 6 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 5 close-save returns, also known as deleting someone else's highlight clip.
| cyzx^ |
| 69 |
| 27 |
| 97 |
| 0 |
| 188 |
| - |
| 0.28 |
| 22% |
| 14% |
| 0:06 |
| Team Total | 583 | 238 | 291 | 0 | 778 | 29.7 cm | 0.82 | 45% | 31% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 302 | 100 | 62 | 0 | 291 | - | 1.61 | 62% | 34% | 0:10 |
| pho` | 261 | 114 | 94 | 0 | 294 | 20.3 cm | 1.21 | 55% | 39% | 0:07 |
| Broken_Soul | 206 | 77 | 82 | 0 | 286 | 58.3 cm | 0.94 | 48% | 28% | 0:08 |
| Team Total | 769 | 291 | 238 | 0 | 871 | 39.3 cm | 1.22 | 55% | 34% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 3 |
| 3 kills |
| Broken_Soul | 13 | 2 kills |
| cyzx^ | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 5 | 1 | 10 kills | |||
| localhero | 3 | 1 | 10 kills | |||
| pho` | 3 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| cyzx^ | 2 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 15 | 6 | 0 | 4 | 6 | 0/- | 490 | 5 | 6 | 3 | 0 | 4 | 2 | 781 |
| - | -cide- | Defender | 1 | 2 | 0 | 0 | 0 | 29/11 | 54 | 5 | 9 | 20 | 0 | 22 | 2 | 759 |
| - | localhero | Defender | 2 | 0 | 1 | 0 | 0 | 25/4 | 25 | 1 | 10 | 14 | 0 | 19 | 5 | 756 |
| - |
| Attacker |
| 20 |
| 2 |
| 2 |
| 1 |
| 19 |
| 0/- |
| 285 |
| 3 |
| 10 |
| 8 |
| 0 |
| 11 |
| 2 |
| 745 |
| - | -uh.StarzZz`- | Attacker | 24 | 3 | 2 | 1 | 6 | 0/- | 349 | 5 | 4 | 3 | 0 | 4 | 2 | 618 |
| - | cyzx^ | Attacker | 15 | 1 | 2 | 1 | 3 | 0/- | 197 | 6 | 0 | 2 | 0 | 3 | 0 | 344 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| cyzx^ | 30000 | - | - | 37 | 39 | 52 | 1 | Occasional lag spikes | |
| -cide- | 25000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 25 | 1 | Occasional lag spikes | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | |
| localhero | 30000 | - | - | 20 | 22 | 24 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.91x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns and 2 clutch returns. You fought efficiently: 128-93 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| localhero | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.79x. You helped keep the score under control with 14 mid returns and 5 clutch returns. You fought efficiently: 100-62 with a 1.61 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.62x. Very strong flag running: you made 15 grabs count with 6 caps and 4 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.56x. You looked dangerous whenever you got the flag, and 20 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.27x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 24 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| cyzx^ | Struggling | Attacker | You had a quieter game than normal at 0.80x; I think the useful part is that your improvement target is visible. You looked dangerous whenever you got the flag, and 15 grabs led to 1 cap and 1 solo. I think survival was your main issue: 27-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |