Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Jul 2025, 23:31
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 292 | 142 | 108 | 0 | 328 | - | 1.31 | 57% | 45% | 0:06 |
| Yotaka | 202 | 106 | 116 | 0 | 334 | - | 0.91 | 48% | 32% | 0:05 |
| -cide- | 150 | 66 | 113 | 0 | 276 | 46.0 cm | 0.58 | 37% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 17 | 11 | 4 | 3 | 5 kills | ||
| (FT)Swat | 15 | 17 | 1 | 5 | 5 kills | ||
| (FT)jmoney | 19 | 2 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-ThornsV2_Small][3v3 between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 0:16 when (FT)Swat scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:45, with JugzZz finishing for Red Team. That score set the closing shape of the match at 4-7.
(FT)Swat stood out as the main objective influence with 7 grabs, 3 captures, 9 returns, and an MVP score of 625. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 55 grabs, 49 pickups, 11 captures, 2 solos, 11 assists, 93 flag kills, 55 covers, 0 seals, 44 returns, 39 mid returns, 5 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 45% accuracy and 142 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0:05 |
| Team Total | 644 | 314 | 337 | 0 | 938 | 46.0 cm | 0.93 | 48% | 34% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 317 | 161 | 96 | 0 | 379 | - | 1.68 | 63% | 43% | 0:06 |
| (FT)jmoneyFB | 245 | 107 | 106 | 1 | 289 | - | 1.01 | 50% | 37% | 0:06 |
| JugzZz | 180 | 69 | 112 | 0 | 279 | - | 0.62 | 38% | 27% | 0:05 |
| Team Total | 742 | 337 | 314 | 1 | 947 | - | 1.07 | 52% | 36% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 4 kills |
| Yotaka | 17 | 8 | 2 | 5 kills |
| -cide- | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 4 | 9 kills | ||||
| (FT)Swat | 8 | 6 kills | ||||
| (FT)jmoney | 1 | 6 kills | ||||
| JugzZz | 1 | 6 kills | ||||
| Yotaka | 2 | 5 kills | ||||
| -cide- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)Swat | Attacker | 7 | 3 | 2 | 0 | 18 | 0/- | 149 | 8 | 22 | 8 | 0 | 9 | 1 | 625 |
| - | JugzZz | Attacker | 14 | 3 | 0 | 0 | 22 | 0/- | 229 | 10 | 11 | 8 | 0 | 9 | 0 | 611 |
| - | (FT)jmoney | Attacker | 9 | 2 | 2 | 1 | 17 | 0/- | 192 | 8 | 7 | 10 | 0 | 11 | 1 | 590 |
| - | JugzZz | Attacker | 10 | 2 | 4 | 1 | 10 | 0/- | 358 | 13 | 8 | 5 | 0 | 5 | 0 | 589 |
| - | -cide- | Attacker | 9 | 1 | 2 | 0 | 9 | 0/- | 165 | 8 | 2 | 4 | 0 | 4 | 2 | 359 |
| - | Yotaka | Attacker | 6 | 0 | 1 | 0 | 17 | 0/- | 5 | 2 | 5 | 4 | 0 | 6 | 1 | 319 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 22 | 0 | Rhythmic fluctuation | |
| Yotaka | 30000 | - | - | 30 | 31 | 32 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 108 | 117 | 130 | 0 | Bumpy connection | |
| (FT)jmoney | 30000 | - | - | 105 | 105 | 105 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 48 | 49 | 49 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 101 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Attacker | You played a really good game here and your 2.10x rating shows it. You looked dangerous whenever you got the flag, and 14 grabs led to 3 caps. You fought efficiently: 142-108 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| (FT)jmoney | Godlike | Attacker | You put together a top-level game here and finished at 1.75x. Your attacking play was strong, especially because you turned 9 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| (FT)Swat | Godlike | Attacker | Well played, this was a fantastic performance at 1.56x. Very strong flag running: you made 7 grabs count with 3 caps. You fought efficiently: 161-96 with a 1.68 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.54x. Excellent flag running from you: 10 grabs became 2 caps and 1 solo. I think survival was your main issue: 69-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 9 grabs count with 1 cap. I think survival was your main issue: 66-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 6 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |