Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Sept 2026, 23:53
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 295 | 134 | 88 | 0 | 467 | 36.0 cm | 1.52 | 60% | 38% | 0:07 |
| aMpEnergyFB | 149 | 85 | 98 | 0 | 363 | - | 0.87 | 46% | 26% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 23 | 6 | 6 | 4 kills | |||
| -cide- | 20 | 7 | 4 | 2 | 5 kills | ||
| newut | 21 | 9 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 2-9 in favour of Blue Team.
The opening breakthrough came at 0:50 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:54, with newut finishing for Blue Team. That score set the closing shape of the match at 2-9.
newut stood out as the main objective influence with 20 grabs, 3 captures, 7 returns, and an MVP score of 793. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 28 pickups, 11 captures, 2 solos, 12 assists, 83 flag kills, 59 covers, 6 seals, 55 returns, 3 mid returns, 4 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 38% accuracy and 134 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 9 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| ROSE |
| 133 |
| 74 |
| 97 |
| 0 |
| 423 |
| - |
| 0.76 |
| 43% |
| 26% |
| 0:06 |
| Team Total | 577 | 293 | 283 | 0 | 1253 | 36.0 cm | 1.04 | 51% | 31% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 357 | 136 | 83 | 0 | 376 | 46.0 cm | 1.64 | 62% | 36% | 0:07 |
| newut | 287 | 126 | 99 | 0 | 385 | - | 1.27 | 56% | 35% | 0:06 |
| .:RattuS:. | 72 | 21 | 111 | 0 | 362 | - | 0.19 | 16% | 7% | 0:05 |
| Team Total | 716 | 283 | 293 | 0 | 1123 | 46.0 cm | 0.97 | 49% | 26% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 4 |
| 1 |
| 4 kills |
| aMpEnergy | 10 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 1 | 10 kills | |||
| -cide- | 8 | 6 kills | ||||
| newut | 1 | 6 kills | ||||
| ROSE | 4 kills | |||||
| aMpEnergy | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 20 | 3 | 6 | 2 | 10 | 0/- | 545 | 6 | 8 | 0 | 0 | 7 | 1 | 793 |
| - | -cide- | Defender | 1 | 5 | 1 | 0 | 0 | 27/8 | 108 | 8 | 23 | 0 | 0 | 24 | 1 | 580 |
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 0 | 0 | 0 | 31/7 | 0 | 0 | 7 | 3 | 0 | 19 | 2 | 429 |
| - | .:RattuS:. | Attacker | 11 | 1 | 3 | 0 | 2 | 0/- | 248 | 7 | 6 | 0 | 0 | 1 | 0 | 346 |
| - | aMpEnergy | Attacker | 18 | 0 | 2 | 0 | 7 | 0/- | 164 | 3 | 4 | 0 | 0 | 2 | 0 | 306 |
| - | ROSE | Attacker | 14 | 2 | 0 | 0 | 6 | 0/- | 36 | 4 | 11 | 0 | 0 | 2 | 0 | 193 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ROSE | 25000 | 0 | 0Hz | 293 | 294 | 295 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| aMpEnergy | 20000 | - | - | 102 | 104 | 107 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 84 | 87 | 91 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | |
| .:RattuS:. | 25000 | - | - | 45 | 48 | 49 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | I think this was one of your stronger performances, coming in at 2.87x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 136-83 with a 1.64 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.50x. Excellent flag running from you: 20 grabs became 3 caps and 2 solos. You fought efficiently: 126-99 with a 1.27 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | You played well and finished above your usual level at 1.18x. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns and 2 clutch returns. You fought efficiently: 134-88 with a 1.52 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| aMpEnergy | Feeding | Attacker | This was a hard outing for you at 0.69x; treat it as a reset point, not a verdict on your ability. You kept looking for the flag with 18 grabs; now the aim is cleaner routes and better timing with cover. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ROSE | Feeding | Attacker | You had a rough game at 0.60x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps. I think survival was your main issue: 74-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| .:RattuS:. | Feeding | Attacker | You had a tough match at 0.45x, well below your usual level, but I think it is fixable. Your attacking runs had purpose, with 11 grabs leading to 1 cap. I think survival was your main issue: 21-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |