Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Aug 2025, 17:38
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 193 | 136 | 88 | 1 | 474 | - | 1.55 | 60% | 29% | 0:07 |
| =oZ`Mac= | 183 | 120 | 87 | 2 | 446 | - | 1.38 | 57% | 27% | 0:07 |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Yotaka | 15 | 11 | 3 | 3 | 5 kills | ||
| =oZ`Mac= | 18 | 6 | 5 | 1 | 5 kills | ||
| pho` | 20 | 6 | 1 | 2 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 6-0 in favour of Red Team.
The opening breakthrough came at 1:01 when =oZ`Mac= scored for Red Team. Red Team created more scoring chances, converting 6 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:17, with =oZ`Mac= finishing for Red Team on a solo run. That score set the closing shape of the match at 6-0.
=oZ`Mac= stood out as the main objective influence with 14 grabs, 5 captures, 1 return, and an MVP score of 526. pho` anchored the recovery work with 10 total returns.
Objective ledger for the match: 25 grabs, 19 pickups, 6 captures, 1 solos, 4 assists, 37 flag kills, 20 covers, 0 seals, 15 returns, 15 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 34% accuracy and 122 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: pho` finished with 20 lama score from 122 kills and 51 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 376 |
| 256 |
| 175 |
| 3 |
| 920 |
| - |
| 1.46 |
| 59% |
| 28% |
| 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 235 | 122 | 141 | 0 | 356 | 20.3 cm | 0.87 | 46% | 34% | 0:04 |
| localhero | 94 | 53 | 115 | 4 | 258 | - | 0.46 | 31% | 21% | 0:05 |
| Team Total | 329 | 175 | 256 | 4 | 614 | 20.3 cm | 0.68 | 41% | 29% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Yotaka | 8 | 7 kills | ||||
| =oZ`Mac= | 3 | 7 kills | ||||
| pho` | 2 | 6 kills | ||||
| localhero | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | =oZ`Mac= | Attacker | 14 | 5 | 1 | 1 | 2 | 0/- | 339 | 8 | 6 | 1 | 0 | 1 | 0 | 526 |
| - | Yotaka | Attacker | 9 | 1 | 3 | 0 | 1 | 0/- | 261 | 10 | 14 | 1 | 0 | 1 | 0 | 482 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 25/15 | 0 | 1 | 0 | 10 | 0 | 10 | 0 | 399 |
| - | localhero | Defender | 1 | 0 | 0 | 0 | 0 | 9/- | 0 | 0 | 0 | 3 | 0 | 3 | 0 | 154 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 30000 | - | - | 33 | 35 | 38 | 0 | Minor variation | |
| =oZ`Mac= | 25000 | 500 | 170Hz | 40 | 40 | 40 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| =oZ`Mac= | Godlike | Attacker | Well played, this was a fantastic performance at 1.44x. Your grabs and running were a real strength, with 14 grabs turning into 5 caps and 1 solo. You fought efficiently: 120-87 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Godlike | Attacker | Great game, this was a really strong performance from you at 1.33x. Very strong flag running: you made 9 grabs count with 1 cap. You fought efficiently: 136-88 with a 1.55 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.29x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| localhero | Feeding | Defender | You had a tough match at 0.55x, well below your usual level, but I think it is fixable. Your defensive timing was good: 3 mid returns cut off runs at important moments. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |