Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Aug 2025, 22:33
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 325 | 128 | 102 | 0 | 361 | - | 1.25 | 56% | 35% | 0:07 | |
| 253 | 100 | 89 | 0 | 361 | - | 1.12 | 53% | 28% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 4 | 2 | 5 kills | ||||
| 19 | 7 | 1 | 2 | 5 kills | |||
| 11 | 5 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 1:03 when (FT)mjølner scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:10, with (FT)mjølner finishing for Blue Team. That score set the closing shape of the match at 6-7.
k2 stood out as the main objective influence with 28 grabs, 5 captures, 11 returns, and an MVP score of 989. newut made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 81 grabs, 43 pickups, 13 captures, 3 solos, 7 assists, 111 flag kills, 39 covers, 0 seals, 68 returns, 53 mid returns, 15 clutch returns, and 0 cherry picks.
(FT)mjølner supplied the sharpest shooting numbers, finishing with 35% accuracy and 112 kills.
Banter read: k2 did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: newut produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 211 |
| 110 |
| 97 |
| 0 |
| 336 |
| - |
| 1.13 |
| 53% |
| 33% |
| 0:07 |
| Team Total | 789 | 338 | 288 | 0 | 1058 | - | 1.17 | 54% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 295 | 83 | 121 | 0 | 345 | - | 0.69 | 41% | 24% | 0:06 | |
| 241 | 112 | 94 | 0 | 324 | - | 1.19 | 54% | 35% | 0:07 | |
| 223 | 93 | 123 | 0 | 268 | 58.3 cm | 0.76 | 43% | 35% | 0:05 | |
| Team Total | 759 | 288 | 338 | 0 | 937 | 58.3 cm | 0.85 | 46% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 1 |
| 1 |
| 5 kills |
| 10 | 2 | 2 | 4 kills |
| 17 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 5 | 7 kills | |||||
| 3 | 7 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇸🇪 | Attacker | 28 | 5 | 1 | 0 | 21 | 0/- | 563 | 9 | 6 | 7 | 0 | 11 | 3 | 989 | |
| -🇺🇸 | Attacker | 17 | 3 | 1 | 1 | 22 | 0/- | 344 | 13 | 12 | 9 | 0 | 13 | 4 | 894 | |
| -🇩🇪 | Defender | 1 | 1 | 1 | 0 | 0 | 19/6 | 34 | 7 | 4 | 13 | 0 | 15 | 4 | 629 | |
| -🇬🇧 |
| Defender |
| 3 |
| 0 |
| 2 |
| 0 |
| 0 |
| 18/5 |
| 61 |
| 4 |
| 2 |
| 13 |
| 0 |
| 15 |
| 2 |
| 611 |
| -🇺🇸 | Attacker | 22 | 2 | 2 | 2 | 14 | 0/- | 222 | 2 | 4 | 3 | 0 | 6 | 1 | 551 |
| -🇳🇱 | Attacker | 10 | 2 | 0 | 0 | 17 | 0/- | 76 | 8 | 11 | 8 | 0 | 8 | 1 | 524 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 32 | 35 | 42 | 0 | Variable ping | ||
| 30000 | 0 | 240Hz | 94 | 96 | 97 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 96 | 98 | 101 | 0 | Good connection | ||
| 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | ||
| 30000 | - | - | 28 | 28 | 29 | 0 | Good connection | ||
| 30000 | - | - | 27 | 29 | 31 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.01x. You ran the flag well and gave your team end product: 5 caps from 28 grabs. I think survival was your main issue: 83-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.92x. Your grabs and running were a real strength, with 17 grabs turning into 3 caps and 1 solo. You fought efficiently: 128-102 with a 1.25 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.39x. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 22 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | Great game, this was a really strong performance from you at 1.32x. You helped keep the score under control with 13 mid returns and 4 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Defender | Well played, this was a fantastic performance at 1.31x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 2 clutch returns. I think survival was your main issue: 93-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Struggling | Attacker | You were below your usual level at 0.87x, so cleaner decisions and timing will matter most for you. You were dangerous with the flag: 10 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |