Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 21:08
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 178 | 56 | 70 | 3 | 233 | 46.0 cm | 0.80 | 43% | 24% | 0:10 |
| Poison_Arr0w | 169 | 83 | 75 | 1 | 259 | - | 1.11 | 52% | 37% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 15 | 2 | 3 kills | ||||
| Poison_Arr0w | 11 | 5 | 3 kills | ||||
| -uh.StarzZz`- | 9 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 7-16 in favour of Blue Team.
The opening breakthrough came at 0:09 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 16 of the 23 captures. The scoring pattern stayed relatively stable once the first lead was established. 18 captures were completed solo.
The final capture arrived at 9:07, with -cide- finishing for Blue Team. That score set the closing shape of the match at 7-16.
-cide- stood out as the main objective influence with 17 grabs, 10 captures, 6 returns, and an MVP score of 1111. localhero made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 77 grabs, 20 pickups, 23 captures, 18 solos, 6 assists, 73 flag kills, 54 covers, 3 seals, 53 returns, 3 mid returns, 13 clutch returns, and 3 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 42% accuracy and 91 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 166 |
| 64 |
| 83 |
| 2 |
| 213 |
| 13.5 cm |
| 0.77 |
| 43% |
| 31% |
| 0:09 |
| Team Total | 513 | 203 | 228 | 6 | 705 | 29.7 cm | 0.89 | 47% | 31% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 270 | 91 | 68 | 2 | 264 | 36.0 cm | 1.34 | 57% | 42% | 0:11 |
| localhero | 266 | 74 | 74 | 1 | 226 | - | 1.00 | 50% | 33% | 0:27 |
| -cide-FB | 263 | 63 | 61 | 0 | 230 | 46.0 cm | 1.03 | 51% | 27% | 0:12 |
| Team Total | 799 | 228 | 203 | 3 | 720 | 41.0 cm | 1.12 | 53% | 34% | 0:52 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 2 kills |
| -cide- | 7 | 2 kills |
| -cide- | 9 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 1 | 10 kills | |||
| Poison_Arr0w | 1 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| localhero | 1 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 10 | 1 | 8 | 8 | 0/- | 889 | 4 | 10 | 0 | 0 | 6 | 1 | 1111 |
| - | localhero | Attacker | 16 | 3 | 3 | 3 | 16 | 0/- | 407 | 3 | 14 | 1 | 1 | 12 | 5 | 855 |
| - | _-=Pr3dazZz=- | Defender | 3 | 3 | 1 | 1 | 0 | 19/5 | 304 | 4 | 13 | 1 | 0 | 16 | 2 | 745 |
| - | -uh.StarzZz`- | Attacker | 18 | 3 | 1 | 3 | 6 | 0/- | 348 | 3 | 5 | 0 | 1 | 3 | 2 | 462 |
| - | -cide- | Attacker | 10 | 3 | 0 | 2 | 14 | 0/- | 252 | 1 | 6 | 1 | 1 | 9 | 1 | 449 |
| - | Poison_Arr0w | Attacker | 13 | 1 | 0 | 1 | 10 | 0/- | 100 | 5 | 6 | 0 | 0 | 7 | 2 | 374 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| Poison_Arr0w | 35000 | - | - | 20 | 20 | 20 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 12 | 12 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 14 | 16 | 17 | 0 | Minor variation | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.41x. You carried real threat on attack, turning 17 grabs into 10 caps and 8 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.92x. Very strong flag running: you made 16 grabs count with 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.58x. You helped keep the score under control with 1 mid return and 2 clutch returns. You fought efficiently: 91-68 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Dominating | Attacker | You had a positive match and your 1.24x rating backs that up. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 10 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Poison_Arr0w | Dominating | Attacker | You gave your team a strong contribution and finished at 1.20x. Your attacking play was strong, especially because you turned 13 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 18 grabs led to 3 caps and 3 solos. I think survival was your main issue: 64-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |