Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Sept 2026, 00:03
Terra (Unreal)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 39 | 39 | 9 | 0 | 71 | 20.3 cm | 4.33 | 81% | 55% | 1:01 |
| PHANTOMFB | 17 | 17 | 34 | 0 | 50 | - | 0.50 | 33% | 34% | 0:19 |
| Moooostruooosooo | 7 | 7 | 6 | 0 | 15 | - | 1.17 | 54% | 47% | 0:18 |
| chroot@tossy3 | 6 | 6 | 5 | 0 | 19 | - | 1.20 | 55% | 32% | 0:26 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 6 | 1 | 3 kills | ||||
| Moooostruooosooo | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Terra.unr, with 4 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 39 score, 39 kills, and 81% efficiency.
pho` led the fragging pace with 39 kills.
pho` posted the best accuracy at 55%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 55% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 11 kills |
| Moooostruooosooo | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 25000 | 300 | 0Hz | 33 | 33 | 34 | 0 | Good connection | |
| PHANTOM | 20000 | - | - | 102 | 108 | 119 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 47 | 47 | 53 | 0 | Minor variation | |
| Moooostruooosooo | 20000 | - | - | 42 | 42 | 42 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | Great game, this was a really strong performance from you at 1.75x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 81% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| chroot@tossy3 | Struggling | Combat | You had a quieter game than normal at 0.80x; I think the useful part is that your improvement target is visible. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: build pressure from safer positions, then contest armour, belt, or key weapons when you have the stack to survive. |
| Moooostruooosooo | Struggling | Combat | You had a quieter game than normal at 0.79x; I think the useful part is that your improvement target is visible. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 47% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: build pressure from safer positions, then contest armour, belt, or key weapons when you have the stack to survive. |
| PHANTOM | Feeding | Combat | You had a tough match at 0.58x, well below your usual level, but I think it is fixable. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 33% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |