Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Aug 2025, 21:42
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 334 | 199 | 104 | 0 | 550 | - | 1.91 | 66% | 36% | 0:10 |
| _-=Pr3dazZz=- | 215 | 142 | 158 | 0 | 431 | 36.0 cm | 0.90 | 47% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 24 | 12 | 9 | 1 | 5 kills | ||
| newut | 15 | 5 | 7 | 1 | 5 kills | ||
| Yotaka | 23 | 7 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 4:46 when -cide- scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 17:30, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 2-1.
Broken_Soul stood out as the main objective influence with 3 grabs, 0 captures, 24 returns, and an MVP score of 651. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 71 grabs, 22 pickups, 3 captures, 2 solos, 0 assists, 90 flag kills, 22 covers, 0 seals, 67 returns, 64 mid returns, 3 clutch returns, and 0 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 36% accuracy and 199 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: <{xan}>Joschde finished with 15 lama score from 199 kills and 92 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 169 |
| 115 |
| 174 |
| 0 |
| 422 |
| 46.0 cm |
| 0.66 |
| 40% |
| 27% |
| 0:06 |
| Team Total | 718 | 456 | 436 | 0 | 1403 | 41.0 cm | 1.05 | 51% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_SoulFB | 287 | 130 | 149 | 0 | 396 | 58.3 cm | 0.87 | 47% | 33% | 0:07 |
| newut | 228 | 164 | 160 | 0 | 488 | - | 1.02 | 51% | 34% | 0:06 |
| Yotaka | 220 | 142 | 147 | 0 | 482 | - | 0.97 | 49% | 29% | 0:07 |
| Team Total | 735 | 436 | 456 | 0 | 1366 | 58.3 cm | 0.96 | 49% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 7 |
| 2 |
| 4 kills |
| -cide- | 12 | 2 | 1 | 1 | 5 kills |
| Broken_Soul | 22 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 9 | 1 | 15 kills | |||
| newut | 4 | 6 kills | ||||
| Yotaka | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Defender | 3 | 0 | 0 | 0 | 0 | 28/12 | 0 | 1 | 2 | 24 | 0 | 24 | 0 | 651 |
| - | <{xan}>Joschde | Defender | 0 | 0 | 0 | 0 | 0 | 24/2 | 0 | 0 | 9 | 15 | 0 | 17 | 1 | 586 |
| - | Yotaka | Attacker | 7 | 1 | 0 | 0 | 13 | 0/- | 100 | 11 | 0 | 8 | 0 | 8 | 0 | 453 |
| - | _-=Pr3dazZz=- | Attacker | 24 | 1 | 0 | 1 | 10 | 0/- | 100 | 3 | 4 | 5 | 0 | 5 | 1 | 409 |
| - | newut | Attacker | 16 | 0 | 0 | 0 | 10 | 0/- | 0 | 2 | 4 | 11 | 0 | 11 | 0 | 403 |
| - | -cide- | Attacker | 21 | 1 | 0 | 1 | 5 | 0/- | 100 | 5 | 3 | 1 | 0 | 2 | 1 | 362 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 29 | 30 | 38 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 10 | 11 | 11 | 0 | Good connection | |
| <{xan}>Joschde | 30000 | - | - | 29 | 29 | 30 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 97 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| Yotaka | 30000 | - | - | 31 | 34 | 39 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| <{xan}>Joschde | Godlike | Defender | You played a really good game here and your 1.89x rating shows it. You helped keep the score under control with 15 mid returns and 1 clutch return. You fought efficiently: 199-104 with a 1.91 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.79x. You helped keep the score under control with 24 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Attacker | Well played, this was a fantastic performance at 1.25x. You kept looking for the flag with 16 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| _-=Pr3dazZz=- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.24x. Your grabs and running were a real strength, with 24 grabs turning into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Dominating | Attacker | You played well and finished above your usual level at 1.14x. Very strong flag running: you made 7 grabs count with 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 21 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 115-174 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |