Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Jun 2026, 19:05
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 561 | 250 | 237 | 0 | 772 | 46.0 cm | 1.05 | 51% | 33% | 0:11 | |
| 175 | 96 | 118 | 0 | 374 | - | 0.81 | 45% | 29% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 79 | ||
| 81 | ||
| 90 | ||
| 33 | ||
| 31 | ||
| 32 |
| Killer | Victim | |
|---|---|---|
| 100 | ||
| 47 | ||
| 71 | ||
| 37 | ||
| 66 | ||
| 34 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 7 | 1 | 5 | 5 kills | |||
| 16 | 4 | 2 | 1 | 5 kills | |||
| 35 | 9 | 8 | 6 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-SWA-andACTION between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 0:37 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 3-6.
-cide- stood out as the main objective influence with 19 grabs, 2 captures, 22 returns, and an MVP score of 1236. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 66 grabs, 56 pickups, 9 captures, 1 solos, 12 assists, 113 flag kills, 75 covers, 0 seals, 56 returns, 46 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 147 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 40 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 19 | 2 | 4 | 0 | 43 | 0/- | 0 | 21 | 23 | 18 | 0 | 22 | 5 | 1236 | |
| -🇬🇧 | Attacker | 12 | 2 | 2 | 1 | 26 | 0/- | 0 | 12 | 20 | 10 | 0 | 13 | 2 | 779 | |
| -🇬🇧 | Attacker | 14 | 2 | 3 | 0 | 17 | 0/- | 0 | 10 | 11 | 10 | 0 | 12 | 2 | 630 | |
| -🇨🇭 | Attacker | 14 | 1 | 2 | 0 | 12 | 0/- | 0 | 7 | 6 | 3 | 0 | 4 | 0 | 466 | |
| -🇬🇧 | Attacker | 7 | 2 | 1 | 0 | 15 | 0/- | 0 | 6 | 15 | 5 | 0 | 5 | 1 | 428 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.92x. Your attacking play was strong, especially because you turned 19 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.72x. You looked dangerous whenever you got the flag, and 12 grabs led to 2 caps and 1 solo. You fought efficiently: 147-112 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.39x. You gave the enemy defence problems and backed it up with 2 caps from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.23x. Very strong flag running: you made 7 grabs count with 2 caps. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.15x. You looked dangerous whenever you got the flag, and 14 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| 736 |
| 346 |
| 355 |
| 0 |
| 1146 |
| 46.0 cm |
| 0.97 |
| 49% |
| 31% |
| 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 354 | 147 | 112 | 0 | 387 | 20.3 cm | 1.31 | 57% | 38% | 0:05 | |
| 248 | 108 | 112 | 0 | 351 | 36.0 cm | 0.96 | 49% | 33% | 0:05 | |
| 242 | 100 | 122 | 0 | 345 | 58.3 cm | 0.82 | 45% | 30% | 0:05 | |
| Team Total | 844 | 355 | 346 | 0 | 1083 | 38.2 cm | 1.03 | 51% | 34% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 4 |
| 4 kills |
| 13 | 3 | 4 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 1 | 7 kills | |||||
| 7 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 33 | 34 | 41 | 0 | Variable ping | ||
| 25000 | 360 | 240Hz | 16 | 21 | 27 | 0 | Sawtooth variation | ||
| 20000 | - | - | 15 | 16 | 17 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 15 | 16 | 17 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 12 | 13 | 13 | 0 | Good connection |