Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jul 2025, 22:23
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 444 | 135 | 104 | 0 | 383 | - | 1.30 | 56% | 35% | 0:06 | |
| 424 | 97 | 124 | 0 | 318 | 58.3 cm | 0.78 | 44% | 31% | 0:05 | |
| 407 | 99 | 123 | 0 | 341 | - | 0.80 | 45% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 4 | 3 | 4 | 5 kills | |||
| 21 | 6 | 2 | 4 kills | ||||
| 15 | 5 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 6-10 in favour of Blue Team.
The opening breakthrough came at 0:52 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:46, with pho` finishing for Blue Team. That score set the closing shape of the match at 6-10.
pho` stood out as the main objective influence with 34 grabs, 3 captures, 26 returns, and an MVP score of 1645. newut made the biggest clutch contribution, recording 14 close-save returns.
Objective ledger for the match: 161 grabs, 80 pickups, 16 captures, 1 solos, 15 assists, 225 flag kills, 100 covers, 0 seals, 145 returns, 84 mid returns, 61 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 144 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 45 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 14 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 29% |
| 0:05 |
| Team Total | 1275 | 331 | 351 | 0 | 1042 | 58.3 cm | 0.94 | 49% | 32% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 533 | 144 | 109 | 0 | 377 | 20.3 cm | 1.32 | 57% | 38% | 0:06 | |
| 509 | 118 | 120 | 0 | 383 | - | 0.98 | 50% | 32% | 0:05 | |
| 351 | 89 | 102 | 0 | 393 | 46.0 cm | 0.87 | 47% | 23% | 0:06 | |
| Team Total | 1393 | 351 | 331 | 0 | 1153 | 33.1 cm | 1.06 | 51% | 31% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 3 |
| 4 kills |
| 10 | 7 | 1 | 1 | 5 kills |
| 23 | 6 | 3 | 3 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 34 | 3 | 6 | 1 | 51 | 0/- | 453 | 16 | 13 | 15 | 0 | 26 | 10 | 1645 | |
| -🇺🇸 | Attacker | 18 | 4 | 1 | 0 | 36 | 0/- | 301 | 10 | 28 | 14 | 0 | 28 | 14 | 1438 | |
| -🇬🇧 | Attacker | 23 | 1 | 3 | 0 | 39 | 0/- | 221 | 15 | 8 | 19 | 0 | 30 | 10 | 1180 | |
| -🇬🇧 |
| Attacker |
| 29 |
| 3 |
| 2 |
| 0 |
| 25 |
| 0/- |
| 246 |
| 16 |
| 18 |
| 14 |
| 0 |
| 20 |
| 7 |
| 1084 |
| -🇸🇪 | Attacker | 28 | 3 | 1 | 0 | 31 | 0/- | 197 | 16 | 15 | 9 | 0 | 17 | 12 | 1034 |
| -🇬🇧 | Attacker | 29 | 2 | 2 | 0 | 43 | 0/- | 181 | 7 | 18 | 13 | 0 | 24 | 8 | 992 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 34 | 34 | 35 | 0 | Good connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 95 | 98 | 100 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 17 | 19 | 22 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.24x. Your grabs and running were a real strength, with 34 grabs turning into 3 caps and 1 solo. You fought efficiently: 144-109 with a 1.32 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.09x. Your attacking runs had purpose, with 18 grabs leading to 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.92x. You ran the flag well and gave your team end product: 2 caps from 29 grabs. You fought efficiently: 135-104 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.85x rating shows it. Very strong flag running: you made 23 grabs count with 1 cap. I think survival was your main issue: 97-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.72x. Your attacking runs had purpose, with 29 grabs leading to 3 caps. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.65x. Your attacking runs had purpose, with 28 grabs leading to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |