Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Jan 2026, 00:27
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 449 | 134 | 75 | 0 | 397 | - | 1.79 | 64% | 35% | 0:08 | |
| 372 | 113 | 70 | 0 | 371 | - | 1.61 | 62% | 30% | 0:09 | |
| 354 | 73 | 84 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 11 | 3 | 1 | 5 kills | |||
| 14 | 7 | 2 | 1 | 5 kills | |||
| 16 | 1 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK_66-RSE between Red and Blue Team, ending 10-3 in favour of Red Team.
The opening breakthrough came at 0:40 when Neddy scored for Red Team. Red Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 11:00, with brash- finishing for Red Team. That score set the closing shape of the match at 10-3.
-uh.StarzZz`- stood out as the main objective influence with 26 grabs, 6 captures, 15 returns, and an MVP score of 1212. -cide- made the biggest clutch contribution, recording 10 close-save returns.
Objective ledger for the match: 119 grabs, 62 pickups, 13 captures, 9 solos, 4 assists, 168 flag kills, 85 covers, 0 seals, 106 returns, 67 mid returns, 39 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 35% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 10 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0 |
| 275 |
| 13.5 cm |
| 0.87 |
| 46% |
| 28% |
| 0:07 |
| Team Total | 1175 | 320 | 229 | 0 | 1043 | 13.5 cm | 1.40 | 58% | 31% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 391 | 96 | 113 | 0 | 273 | 46.0 cm | 0.85 | 46% | 35% | 0:05 | |
| 239 | 76 | 99 | 0 | 295 | - | 0.77 | 43% | 26% | 0:06 | |
| 232 | 57 | 108 | 0 | 208 | 58.3 cm | 0.53 | 35% | 29% | 0:06 | |
| Team Total | 862 | 229 | 320 | 0 | 776 | 52.1 cm | 0.72 | 42% | 30% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 3 |
| 1 |
| 5 kills |
| 5 | 3 | 1 | 4 kills |
| 3 | 2 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 9 | 8 kills | |||||
| 5 | 8 kills | |||||
| 1 | 8 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 26 | 6 | 2 | 5 | 20 | 0/- | 583 | 18 | 16 | 10 | 0 | 15 | 6 | 1212 | |
| -🇩🇪 | Attacker | 14 | 3 | 1 | 1 | 37 | 0/- | 326 | 6 | 28 | 12 | 0 | 19 | 5 | 1123 | |
| -🇩🇪 | Attacker | 15 | 0 | 1 | 0 | 38 | 0/- | 98 | 10 | 12 | 15 | 0 | 24 | 10 | 1044 | |
| -🇸🇪 | Attacker | 21 | 1 | 0 | 1 | 32 | 0/- | 91 | 4 | 19 | 15 | 0 | 21 | 7 | 962 | |
| -🇬🇧 | Attacker | 27 | 3 | 0 | 2 | 19 | 0/- | 202 | 15 | 3 | 8 | 0 | 14 | 5 | 685 | |
| -🇺🇸 | Attacker | 16 | 0 | 0 | 0 | 22 | 0/- | 0 | 9 | 7 | 7 | 0 | 13 | 6 | 591 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 23 | 25 | 27 | 0 | Bumpy connection | ||
| 30000 | - | - | 34 | 34 | 35 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 23 | 24 | 24 | 0 | Good connection | ||
| 30000 | - | - | 103 | 104 | 106 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.97x. You looked dangerous whenever you got the flag, and 26 grabs led to 6 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.90x. Your attacking play was strong, especially because you turned 21 grabs into 1 cap and 1 solo. You fought efficiently: 113-70 with a 1.61 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.89x. You kept looking for the flag with 15 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.37x. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 76-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 27 grabs. I think survival was your main issue: 57-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.27x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 14 grabs. You fought efficiently: 134-75 with a 1.79 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |