Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Aug 2026, 17:22
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| mgr_inz_Arti_PL | 8 | 9 | 13 | 1 | 121 | - | 0.69 | 39% | 31% | 0:55 |
| RaamaGamoer | 7 | 7 | 10 | 0 | 176 | - | 0.70 | 41% | 1% | 0:31 |
| dim | 0 | 0 | 2 | 0 | 1 | - | 0.00 | 0% | -20% | 0:29 |
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Generated from the match events and player statistics.
A tight NW DM match took place on DM-Deck16][-UH, with 3 active players recorded in the report.
mgr_inz_Arti_PL produced the strongest overall performance, finishing with 8 score, 9 kills, and 39% efficiency.
mgr_inz_Arti_PL led the fragging pace with 9 kills.
mgr_inz_Arti_PL posted the best accuracy at 31%.
Banter read: mgr_inz_Arti_PL was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| mgr_inz_Arti_PL | Godlike | Combat | Well played, this was a fantastic performance at 1.93x. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 39% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| RaamaGamoer | Stable | Combat | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| dim | Feeding | Combat | You had a rough game at 0.29x, so I think your goal should be to simplify and rebuild from safer plays. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player | Total | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| mgr_inz_Arti_PL | 1 | 1 | 4 | 6 | ||||||
| RaamaGamoer | 5 | 1 | 1 | 7 | ||||||
| Totals | 1 | 5 | 1 | 1 | 4 | 1 | 13 |
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| mgr_inz_Arti_PL | 3 | 1 | 5 | 26 | 18 | 3 | 17 | 52 | ||||
| RaamaGamoer | 1 | 1 | 1 | 10 | 8 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Each coloured line is a player. Hover dots to see which pickup they collected.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
| 11 |
| 24 |
| dim | 1 | 2 | 2 | 5 |
| Totals | 1 | 3 | 2 | 7 | 38 | 26 | 3 | 30 | 81 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| dim | - | - | - | 43 | 44 | 44 | 0 | Limited ping data | |
| mgr_inz_Arti_PL | - | - | - | 51 | 52 | 65 | 0 | Variable ping | |
| RaamaGamoer | - | - | - | 250 | 251 | 256 | 0 | Good connection |