Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Aug 2025, 00:13
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 331 | 114 | 105 | 0 | 319 | - | 1.09 | 52% | 36% | 0:06 | |
| 331 | 95 | 98 | 0 | 262 | - | 0.97 | 49% | 36% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 54 | ||
| 51 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 48 | ||
| 57 | ||
| 57 | ||
| 41 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 2 | 1 | 4 kills | ||||
| 18 | 9 | 1 | 5 kills | ||||
| 16 | 6 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 7-11 in favour of Blue Team.
The opening breakthrough came at 0:16 when macz^ scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:23, with macz^ finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-11.
macz^ stood out as the main objective influence with 22 grabs, 7 captures, 13 returns, and an MVP score of 1365. localhero made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 68 grabs, 50 pickups, 18 captures, 5 solos, 9 assists, 100 flag kills, 38 covers, 0 seals, 50 returns, 37 mid returns, 13 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 36% accuracy and 95 kills.
Banter read: macz^ was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: localhero produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 662 |
| 209 |
| 203 |
| 0 |
| 581 |
| - |
| 1.03 |
| 51% |
| 36% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 346 | 105 | 111 | 0 | 310 | - | 0.95 | 49% | 34% | 0:05 | |
| 302 | 98 | 98 | 0 | 278 | 13.5 cm | 1.00 | 50% | 35% | 0:06 | |
| Team Total | 648 | 203 | 209 | 0 | 588 | 13.5 cm | 0.97 | 49% | 35% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 22 | 7 | 3 | 2 | 20 | 0/- | 806 | 18 | 10 | 9 | 0 | 13 | 4 | 1365 | |
| -🇺🇸 | Attacker | 16 | 3 | 1 | 0 | 27 | 0/- | 327 | 13 | 14 | 12 | 0 | 16 | 3 | 1017 | |
| -🇬🇧 | Attacker | 13 | 4 | 2 | 2 | 30 | 0/- | 373 | 8 | 3 | 9 | 0 | 12 | 4 | 895 | |
| -🇬🇧 |
| Attacker |
| 17 |
| 4 |
| 3 |
| 1 |
| 23 |
| 0/- |
| 294 |
| 11 |
| 11 |
| 7 |
| 0 |
| 9 |
| 2 |
| 855 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | ||
| 30000 | - | - | 19 | 20 | 23 | 0 | Sawtooth variation | ||
| 30000 | 238 | 238Hz | 12 | 14 | 19 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.14x. Your attacking runs had purpose, with 22 grabs leading to 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.78x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.66x. You ran the flag well and gave your team end product: 3 caps from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.49x. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |