Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jul 2025, 18:35
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 186 | 74 | 105 | 0 | 268 | 46.0 cm | 0.70 | 41% | 28% | 0:06 |
| =oZ`Mac=FB | 180 | 108 | 94 | 0 | 391 | - | 1.15 | 53% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 14 | 4 | 4 | 2 | 5 kills | ||
| =oZ`Mac= | 13 | 7 | 2 | 1 | 5 kills | ||
| Lilia | 12 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 1-6 in favour of Blue Team.
The opening breakthrough came at 0:36 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:12, with -cide- finishing for Red Team. That score set the closing shape of the match at 1-6.
-GoDeYe.PrT- stood out as the main objective influence with 0 grabs, 1 capture, 16 returns, and an MVP score of 600. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 21 pickups, 7 captures, 1 solos, 6 assists, 70 flag kills, 42 covers, 0 seals, 49 returns, 45 mid returns, 4 clutch returns, and 0 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 38% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 12 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Lilia |
| 117 |
| 77 |
| 92 |
| 0 |
| 284 |
| - |
| 0.84 |
| 46% |
| 27% |
| 0:07 |
| Team Total | 483 | 259 | 291 | 0 | 943 | 46.0 cm | 0.89 | 47% | 29% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 271 | 115 | 84 | 0 | 306 | - | 1.37 | 58% | 38% | 0:07 |
| localhero | 184 | 96 | 81 | 0 | 315 | - | 1.19 | 54% | 32% | 0:08 |
| -uh.StarzZz`- | 184 | 80 | 94 | 0 | 299 | 13.5 cm | 0.85 | 46% | 27% | 0:06 |
| Team Total | 639 | 291 | 259 | 0 | 920 | 13.5 cm | 1.12 | 53% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 6 |
| 4 |
| 4 kills |
| -cide- | 13 | 1 | 4 kills |
| -uh.StarzZz`- | 13 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 4 | 7 kills | ||||
| =oZ`Mac= | 6 | 6 kills | ||||
| Lilia | 1 | 5 kills | ||||
| localhero | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -GoDeYe.PrT- | Defender | 0 | 1 | 2 | 0 | 0 | 18/5 | 20 | 3 | 15 | 16 | 0 | 16 | 1 | 600 |
| - | -uh.StarzZz`- | Attacker | 15 | 2 | 2 | 0 | 7 | 0/- | 306 | 5 | 7 | 3 | 0 | 4 | 2 | 594 |
| - | localhero | Attacker | 14 | 3 | 1 | 1 | 9 | 0/- | 274 | 5 | 6 | 4 | 0 | 6 | 0 | 526 |
| - | -cide- | Attacker | 7 | 1 | 0 | 0 | 17 | 0/- | 23 | 5 | 6 | 10 | 0 | 11 | 1 | 378 |
| - | =oZ`Mac= | Attacker | 4 | 0 | 0 | 0 | 13 | 0/- | 0 | 1 | 3 | 9 | 0 | 9 | 0 | 301 |
| - | Lilia | Attacker | 16 | 0 | 1 | 0 | 6 | 0/- | 77 | 2 | 5 | 3 | 0 | 3 | 0 | 249 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| Lilia | 35000 | - | - | 9 | 14 | 93 | 1 | Occasional lag spikes | |
| =oZ`Mac= | 35000 | - | - | 42 | 43 | 44 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| localhero | 35000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| -GoDeYe.PrT- | 35000 | - | - | 39 | 39 | 40 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -GoDeYe.PrT- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.76x. You helped keep the score under control with 16 mid returns and 1 clutch return. You fought efficiently: 115-84 with a 1.37 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| localhero | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.38x. Excellent flag running from you: 14 grabs became 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.36x. You ran the flag well and gave your team end product: 2 caps from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.22x. Excellent flag running from you: 7 grabs became 1 cap. I think survival was your main issue: 74-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| =oZ`Mac= | Dominating | Attacker | You gave your team more than expected here and finished at 1.12x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Lilia | Struggling | Attacker | You dipped below your usual level at 0.81x, but I think there are clear areas you can tighten next match. 16 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |