Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jul 2025, 13:33
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 257 | 103 | 102 | 0 | 410 | 36.0 cm | 1.01 | 50% | 35% | 0:06 |
| localhero | 226 | 103 | 91 | 0 | 316 | - | 1.13 | 53% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 24 | 3 | 3 | 2 | 5 kills | ||
| localhero | 14 | 2 | 1 | 2 | 5 kills | ||
| -uh.StarzZz`- | 9 | 3 | 4 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 1:54 when =oZ`Mac= scored for Blue Team. Red Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:41, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 6-4.
_-=Pr3dazZz=- stood out as the main objective influence with 14 grabs, 3 captures, 8 returns, and an MVP score of 743. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 22 pickups, 10 captures, 3 solos, 8 assists, 74 flag kills, 39 covers, 0 seals, 52 returns, 47 mid returns, 5 clutch returns, and 0 cherry picks.
=oZ`Mac= supplied the sharpest shooting numbers, finishing with 36% accuracy and 132 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 191 |
| 77 |
| 101 |
| 0 |
| 351 |
| 20.3 cm |
| 0.76 |
| 43% |
| 33% |
| 0:06 |
| Team Total | 674 | 283 | 294 | 0 | 1077 | 28.1 cm | 0.96 | 49% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 250 | 132 | 72 | 0 | 370 | - | 1.83 | 65% | 36% | 0:09 |
| -uh.StarzZz`-FB | 171 | 84 | 104 | 0 | 337 | 13.5 cm | 0.81 | 45% | 31% | 0:06 |
| Broken_Soul | 126 | 78 | 107 | 0 | 345 | 58.3 cm | 0.73 | 42% | 26% | 0:06 |
| Team Total | 547 | 294 | 283 | 0 | 1052 | 35.9 cm | 1.04 | 51% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 7 |
| 2 |
| 1 |
| 5 kills |
| Broken_Soul | 9 | 2 | 4 kills |
| pho` | 9 | 2 | 2 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 6 | 8 kills | ||||
| localhero | 2 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| pho` | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 14 | 3 | 2 | 2 | 16 | 0/- | 337 | 2 | 7 | 8 | 0 | 8 | 2 | 743 |
| - | pho` | Attacker | 10 | 2 | 2 | 1 | 11 | 0/- | 263 | 6 | 7 | 7 | 0 | 9 | 1 | 570 |
| - | -uh.StarzZz`- | Attacker | 24 | 1 | 3 | 0 | 9 | 0/- | 360 | 1 | 4 | 5 | 0 | 5 | 0 | 565 |
| - | localhero | Defender | 1 | 1 | 0 | 0 | 0 | 17/9 | 1 | 3 | 9 | 15 | 0 | 16 | 0 | 511 |
| - | =oZ`Mac= | Defender | 0 | 3 | 0 | 0 | 0 | 15/1 | 40 | 6 | 7 | 7 | 0 | 8 | 1 | 458 |
| - | Broken_Soul | Attacker | 13 | 0 | 1 | 0 | 6 | 0/- | 0 | 4 | 5 | 5 | 0 | 6 | 1 | 278 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| localhero | 35000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 16 | 0 | Bumpy connection | |
| Broken_Soul | 35000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| =oZ`Mac= | 35000 | - | - | 44 | 45 | 46 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.74x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| =oZ`Mac= | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.40x. As a defender, your standout work was stopping danger before it became a cap: 7 mid returns and 1 clutch return. You fought efficiently: 132-72 with a 1.83 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.34x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.24x rating. You carried real threat on attack, turning 10 grabs into 2 caps and 1 solo. I think survival was your main issue: 77-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.23x rating. Your flag work was one of your best areas, with 24 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 78-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |