Unreal HeavenThe home of 2v2 and 3v3 iCTF15 May 2026, 23:58
CTF-1on1-TumultB1
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 345 | 94 | 58 | 0 | 409 | - | 1.62 | 62% | 31% | 81 | 64% | 0:11 |
| -Frag- | 160 | 56 | 57 | 0 | 298 | - | 0.98 | 50% | 31% | 34 | 37% | 0:11 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 12 | 2 | 1 | 4 kills | |||
| JugzZz | 10 | 4 | 1 | 4 kills | |||
| -Frag- | 6 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Sniper CTF took place on CTF-1on1-TumultB1 between Red and Blue Team, ending 7-13 in favour of Blue Team.
The opening breakthrough came at 0:25 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 13 captures were completed solo.
The final capture arrived at 10:05, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-13.
-cide- stood out as the main objective influence with 17 grabs, 7 captures, 5 returns, and an MVP score of 1049. -cide- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 82 grabs, 21 pickups, 20 captures, 12 solos, 7 assists, 82 flag kills, 54 covers, 23 seals, 61 returns, 6 mid returns, 20 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 36% accuracy and 87 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 6 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 129 |
| 41 |
| 65 |
| 0 |
| 286 |
| 13.5 cm |
| 0.63 |
| 39% |
| 25% |
| 30 |
| 42% |
| 0:10 |
| Team Total | 634 | 191 | 180 | 0 | 993 | 13.5 cm | 1.06 | 51% | 29% | - | - | 0:33 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 334 | 87 | 68 | 0 | 421 | - | 1.28 | 56% | 36% | 40 | 26% | 0:09 |
| -cide- | 261 | 44 | 66 | 0 | 209 | 46.0 cm | 0.67 | 40% | 33% | 28 | 40% | 0:09 |
| pho` | 200 | 49 | 57 | 0 | 293 | 20.3 cm | 0.86 | 46% | 29% | 32 | 38% | 0:11 |
| Team Total | 795 | 180 | 191 | 0 | 923 | 33.1 cm | 0.94 | 49% | 33% | - | - | 0:32 |
| 3 |
| 3 |
| 3 kills |
| -uh.StarzZz`- | 4 | 1 | 3 kills |
| -cide- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 4 | 1 | 10 kills | |||
| JugzZz | 1 | 5 kills | ||||
| -Frag- | 4 kills | |||||
| pho` | 3 kills | |||||
| -uh.StarzZz`- | 3 kills | |||||
| -cide- | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 7 | 0 | 6 | 9 | 0/- | 667 | 3 | 7 | 0 | 0 | 5 | 6 | 1049 |
| - | JugzZz | Attacker | 5 | 1 | 3 | 0 | 29 | 0/- | 229 | 3 | 14 | 2 | 0 | 24 | 5 | 792 |
| - | Neddy | Attacker | 5 | 4 | 0 | 2 | 25 | 0/- | 280 | 5 | 15 | 2 | 0 | 19 | 3 | 741 |
| - |
| Attacker |
| 17 |
| 5 |
| 1 |
| 3 |
| 8 |
| 0/- |
| 404 |
| 4 |
| 6 |
| 2 |
| 0 |
| 6 |
| 0 |
| 619 |
| - | -uh.StarzZz`- | Attacker | 22 | 3 | 2 | 1 | 2 | 0/- | 354 | 4 | 7 | 0 | 0 | 1 | 0 | 506 |
| - | -Frag- | Attacker | 16 | 0 | 1 | 0 | 9 | 0/- | 66 | 2 | 5 | 0 | 0 | 6 | 6 | 442 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Neddy | 30000 | - | - | 36 | 36 | 37 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 35 | 35 | 35 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 27 | 29 | 33 | 0 | Variable ping | |
| JugzZz | 25000 | 9999 | 360Hz | 93 | 94 | 94 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.01x. Your grabs and running were a real strength, with 17 grabs turning into 7 caps and 6 solos. I think survival was your main issue: 44-66 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.83x. Your grabs and running were a real strength, with 5 grabs turning into 1 cap. You fought efficiently: 87-68 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.69x. Your flag work was one of your best areas, with 17 grabs producing 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Neddy | Godlike | Attacker | You played a really good game here and your 1.52x rating shows it. Your attacking play was strong, especially because you turned 5 grabs into 4 caps and 2 solos. You fought efficiently: 94-58 with a 1.62 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. Your flag work was one of your best areas, with 22 grabs producing 3 caps and 1 solo. I think survival was your main issue: 41-65 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -Frag- | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. You kept looking for the flag with 16 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |