Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2025, 18:39
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 419 | 113 | 126 | 0 | 342 | 13.5 cm | 0.90 | 47% | 34% | 0:05 | |
| 408 | 119 | 137 | 0 | 337 | 20.3 cm | 0.87 | 46% | 35% | 0:04 | |
| Team Total | 827 | 232 | 263 | 0 | 679 | 16.9 cm | 0.88 | 47% | 34% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 52 | ||
| 46 | ||
| 73 |
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 91 | ||
| 53 | ||
| 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 4 | 1 | 2 | 5 kills | |||
| 19 | 6 | 8 | 4 | 5 kills | |||
| 11 | 7 | 1 | 5 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 16-17 in favour of Blue Team.
The opening breakthrough came at 0:06 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 17 of the 33 captures. Momentum changed hands 4 times as the scoreline developed. 26 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 16-17.
-cide- stood out as the main objective influence with 43 grabs, 11 captures, 22 returns, and an MVP score of 1692. Yotaka anchored the recovery work with 31 total returns.
Objective ledger for the match: 130 grabs, 33 pickups, 33 captures, 25 solos, 6 assists, 129 flag kills, 56 covers, 0 seals, 96 returns, 96 mid returns, 0 clutch returns, and 0 cherry picks.
Yotaka supplied the sharpest shooting numbers, finishing with 41% accuracy and 164 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 49 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: Yotaka hit 41% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 526 | 164 | 107 | 0 | 404 | - | 1.53 | 61% | 41% | 0:06 | |
| 439 | 99 | 125 | 0 | 331 | 46.0 cm | 0.79 | 44% | 30% | 0:05 | |
| Team Total | 965 | 263 | 232 | 0 | 735 | 46.0 cm | 1.13 | 53% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 8 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 1 | 10 kills | ||||
| 8 | 8 kills | |||||
| 4 kills | ||||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 43 | 11 | 2 | 9 | 29 | 0/- | 1000 | 6 | 5 | 22 | 0 | 22 | 0 | 1692 | |
| -🇩🇪 | Attacker | 18 | 6 | 1 | 4 | 42 | 0/- | 700 | 9 | 25 | 31 | 0 | 31 | 0 | 1663 | |
| -🇬🇧 | Attacker | 44 | 9 | 3 | 8 | 26 | 0/- | 991 | 5 | 9 | 18 | 0 | 18 | 0 | 1620 | |
| -🇬🇧 | Attacker | 25 | 7 | 0 | 4 | 32 | 0/- | 609 | 13 | 17 | 25 | 0 | 25 | 0 | 1571 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 27 | 29 | 31 | 0 | Bumpy connection | ||
| 35000 | - | - | 33 | 36 | 41 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.90x. Your flag work was one of your best areas, with 44 grabs producing 9 caps and 8 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.88x. Your grabs and running were a real strength, with 18 grabs turning into 6 caps and 4 solos. You fought efficiently: 164-107 with a 1.53 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.80x. You gave the enemy defence problems and backed it up with 11 caps and 9 solos from 43 grabs. I think survival was your main issue: 99-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.61x. You carried real threat on attack, turning 25 grabs into 7 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |