Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2025, 19:18
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 335 | 121 | 93 | 0 | 312 | - | 1.30 | 57% | 40% | 0:07 | |
| 241 | 88 | 91 | 0 | 280 | - | 0.97 | 49% | 33% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 4 | 3 | 4 kills | ||||
| 15 | 3 | 3 kills | |||||
| 23 | 6 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 1:01 when Lilia scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:52, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-4.
localhero stood out as the main objective influence with 2 grabs, 0 captures, 22 returns, and an MVP score of 775. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 87 grabs, 34 pickups, 11 captures, 7 solos, 5 assists, 109 flag kills, 42 covers, 0 seals, 75 returns, 63 mid returns, 12 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 40% accuracy and 121 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 214 |
| 100 |
| 82 |
| 0 |
| 349 |
| 36.0 cm |
| 1.22 |
| 55% |
| 34% |
| 0:08 |
| Team Total | 790 | 309 | 266 | 0 | 941 | 36.0 cm | 1.16 | 54% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 298 | 113 | 100 | 0 | 306 | - | 1.13 | 53% | 37% | 0:06 | |
| 217 | 84 | 101 | 0 | 324 | 13.5 cm | 0.83 | 45% | 31% | 0:06 | |
| 167 | 69 | 108 | 0 | 294 | 46.0 cm | 0.64 | 39% | 24% | 0:06 | |
| Team Total | 682 | 266 | 309 | 0 | 924 | 29.7 cm | 0.86 | 46% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 1 |
| 4 kills |
| 18 | 4 | 3 kills |
| 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 1 | 6 kills | |||||
| 4 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 2 | 0 | 1 | 0 | 0 | 32/8 | 67 | 2 | 14 | 19 | 0 | 22 | 2 | 775 | |
| -🇬🇧 | Attacker | 18 | 4 | 1 | 3 | 12 | 0/- | 365 | 9 | 6 | 6 | 0 | 8 | 3 | 774 | |
| -🇺🇸 | Attacker | 13 | 2 | 0 | 1 | 29 | 0/- | 135 | 4 | 5 | 16 | 0 | 21 | 2 | 712 | |
| -🇬🇧 | Attacker | 24 | 3 | 1 | 2 | 10 | 0/- | 268 | 7 | 9 | 8 | 0 | 8 | 0 | 571 | |
| -🇬🇧 | Attacker | 17 | 2 | 1 | 1 | 13 | 0/- | 167 | 5 | 3 | 3 | 0 | 5 | 4 | 553 | |
| -🇬🇧 | Attacker | 13 | 0 | 1 | 0 | 13 | 0/- | 97 | 7 | 5 | 11 | 0 | 11 | 1 | 452 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 35000 | - | - | 9 | 10 | 12 | 0 | Minor variation | ||
| 35000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 17 | 19 | 20 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 17 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 93 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You put together a top-level game here and finished at 1.87x. You helped keep the score under control with 19 mid returns and 2 clutch returns. You fought efficiently: 121-93 with a 1.30 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.82x. Your attacking play was strong, especially because you turned 18 grabs into 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.62x. Your attacking play was strong, especially because you turned 13 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.31x. Very strong flag running: you made 24 grabs count with 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.26x. You carried real threat on attack, turning 17 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.11x. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 69-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |