Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Nov 2025, 22:54
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 248 | 94 | 68 | 0 | 303 | 36.0 cm | 1.38 | 58% | 34% | 0:09 |
| -uh.StarzZz`- | 183 | 88 | 86 | 0 | 256 | 13.5 cm | 1.02 | 51% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 18 | 6 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 14 | 6 | 3 kills | ||||
| cam | 23 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 1:31 when newut scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:48, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 4-6.
-cide- stood out as the main objective influence with 16 grabs, 2 captures, 6 returns, and an MVP score of 723. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 30 pickups, 10 captures, 3 solos, 7 assists, 84 flag kills, 39 covers, 0 seals, 54 returns, 48 mid returns, 6 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: cam finished with 8 lama score from 104 kills and 48 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| cam |
| 163 |
| 104 |
| 67 |
| 0 |
| 385 |
| - |
| 1.55 |
| 61% |
| 30% |
| 0:09 |
| Team Total | 594 | 286 | 221 | 0 | 944 | 24.7 cm | 1.29 | 56% | 32% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 295 | 115 | 88 | 0 | 320 | - | 1.31 | 57% | 36% | 0:07 |
| -cide- | 228 | 83 | 99 | 0 | 297 | 46.0 cm | 0.84 | 46% | 31% | 0:06 |
| Lilia | 96 | 23 | 99 | 0 | 82 | - | 0.23 | 19% | 28% | 0:06 |
| Team Total | 619 | 221 | 286 | 0 | 699 | 46.0 cm | 0.77 | 44% | 33% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 2 |
| 4 kills |
| -cide- | 13 | 4 | 1 | 4 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 5 | 8 kills | ||||
| _-=Pr3dazZz=- | 5 | 7 kills | ||||
| cam | 1 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 16 | 2 | 3 | 1 | 10 | 0/- | 420 | 7 | 10 | 6 | 0 | 6 | 1 | 723 |
| - | newut | Defender | 0 | 3 | 0 | 0 | 0 | 26/8 | 38 | 7 | 16 | 19 | 0 | 19 | 0 | 654 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 0 | 0 | 0 | 25/4 | 50 | 2 | 2 | 15 | 0 | 16 | 1 | 571 |
| - | -uh.StarzZz`- | Attacker | 22 | 2 | 1 | 2 | 9 | 0/- | 183 | 4 | 6 | 1 | 0 | 3 | 2 | 456 |
| - | cam | Attacker | 11 | 1 | 1 | 0 | 8 | 0/- | 167 | 6 | 4 | 5 | 0 | 5 | 0 | 417 |
| - | Lilia | Attacker | 15 | 1 | 2 | 0 | 6 | 0/- | 142 | 4 | 1 | 2 | 0 | 5 | 2 | 379 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| cam | 30000 | - | - | 84 | 86 | 89 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 8 | 10 | 12 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 24 | 24 | 25 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 93 | 95 | 0 | Good connection | |
| Lilia | 30000 | - | - | 10 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.86x. Your defensive timing was good: 19 mid returns cut off runs at important moments. You fought efficiently: 115-88 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.65x. You looked dangerous whenever you got the flag, and 16 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.51x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 94-68 with a 1.38 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.25x. Very strong flag running: you made 22 grabs count with 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| cam | Stable | Attacker | I think you had a steady game at 0.97x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 11 grabs led to 1 cap. You fought efficiently: 104-67 with a 1.55 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Lilia | Stable | Attacker | You played around your normal level at 0.92x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 15 grabs leading to 1 cap. I think survival was your main issue: 23-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |