Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Aug 2025, 21:58
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 232 | 94 | 77 | 5 | 263 | - | 1.22 | 53% | 36% | 0:08 | |
| 196 | 75 | 78 | 1 | 229 | - | 0.96 | 49% | 33% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 3 | 1 | 4 kills | ||||
| 8 | 4 | 1 | 4 kills | ||||
| 14 | 3 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:13 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:49, with JugzZz finishing for Red Team on a solo run. That score set the closing shape of the match at 7-6.
-cide- stood out as the main objective influence with 36 grabs, 5 captures, 13 returns, and an MVP score of 622. localhero made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 79 grabs, 22 pickups, 13 captures, 9 solos, 5 assists, 86 flag kills, 35 covers, 2 seals, 64 returns, 4 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 89 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 44 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 193 |
| 70 |
| 73 |
| 0 |
| 233 |
| - |
| 0.96 |
| 49% |
| 30% |
| 0:09 |
| Team Total | 621 | 239 | 228 | 6 | 725 | - | 1.05 | 51% | 33% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 324 | 139 | 157 | 1 | 502 | 46.0 cm | 0.89 | 47% | 29% | 0:16 | |
| 217 | 89 | 82 | 2 | 235 | 13.5 cm | 1.09 | 51% | 38% | 0:08 | |
| Team Total | 541 | 228 | 239 | 3 | 737 | 29.7 cm | 0.95 | 49% | 31% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 4 kills |
| 12 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 36 | 5 | 3 | 3 | 18 | 0/- | 0 | 8 | 12 | 1 | 0 | 13 | 0 | 622 | |
| -🇬🇧 | Defender | 1 | 1 | 1 | 0 | 0 | 25/7 | 0 | 4 | 2 | 2 | 0 | 20 | 0 | 417 | |
| -🇬🇧 | Attacker | 5 | 2 | 0 | 1 | 20 | 0/- | 0 | 4 | 13 | 1 | 0 | 15 | 0 | 404 | |
| -🇬🇧 | Attacker | 11 | 1 | 0 | 1 | 15 | 0/- | 0 | 4 | 6 | 0 | 0 | 11 | 4 | 399 | |
| -🇺🇸 | Attacker | 26 | 4 | 1 | 4 | 8 | 0/- | 0 | 2 | 2 | 0 | 0 | 5 | 2 | 396 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 96 | 98 | 100 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 17 | 26 | 60 | 2 | Occasional lag spikes | ||
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.17x. Your flag work was one of your best areas, with 36 grabs producing 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.38x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 5 grabs. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.36x rating shows it. You were dangerous with the flag: 26 grabs led to 4 caps and 4 solos. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.28x. You were dangerous with the flag: 11 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Defender | Good game from you, with your performance coming in above normal at 1.16x. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |