Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jun 2026, 17:19
Stalwart
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 50 | 50 | 36 | 0 | 111 | - | 1.39 | 58% | 45% | 0:09 |
| -uh.Pr3DazZz | 41 | 41 | 35 | 0 | 121 | - | 1.17 | 54% | 34% | 0:09 |
| Broken_Soul | 40 | 40 | 35 | 0 | 137 | 58.3 cm | 1.14 | 53% | 29% | 0:09 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 10 | 2 | 3 kills | ||||
| -uh.Pr3DazZz | 5 | 4 | 3 kills | ||||
| Broken_Soul | 4 | 1 | 4 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Stalwart.unr, with 3 active players recorded in the report.
saxon produced the strongest overall performance, finishing with 50 score, 50 kills, and 58% efficiency.
saxon led the fragging pace with 50 kills.
saxon posted the best accuracy at 45%.
Banter read: saxon was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
saxon hit 45% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| saxon | 3 | 7 kills | ||||
| -uh.Pr3DazZz | 1 | 7 kills | ||||
| Broken_Soul | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 25000 | 600 | 500Hz | 21 | 21 | 22 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 15 | 16 | 17 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 17 | 17 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Dominating | Combat | I think you can take confidence from this one; you played above expectation at 1.12x. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 50-36 scoreline gave you a 1.39 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| Broken_Soul | Stable | Combat | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You played a useful combat game: enough frags, controlled deaths, and good pressure. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| -uh.Pr3DazZz | Stable | Combat | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. You gave your team a solid score base and avoided turning it into a messy trade game. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |