Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jul 2025, 23:49
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 257 | 97 | 77 | 0 | 265 | - | 1.26 | 56% | 37% | 0:10 |
| -uh.StarzZz`- | 170 | 75 | 96 | 0 | 241 | 13.5 cm | 0.78 | 44% | 31% | 0:08 |
| -cide-FB | 157 | 75 | 105 | 0 | 260 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 8 | 4 | 5 | 1 | 5 kills | ||
| localhero | 16 | 1 | 1 | 5 kills | |||
| -cide- | 12 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Bolt_vS0urCe between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:22 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 12:53, with dupthegodless finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-5.
dupthegodless stood out as the main objective influence with 30 grabs, 3 captures, 4 returns, and an MVP score of 504. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 70 grabs, 17 pickups, 9 captures, 5 solos, 3 assists, 78 flag kills, 32 covers, 11 seals, 59 returns, 0 mid returns, 7 clutch returns, and 1 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 37% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 7 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 46.0 cm |
| 0.71 |
| 42% |
| 29% |
| 0:07 |
| Team Total | 584 | 247 | 278 | 0 | 766 | 29.7 cm | 0.89 | 47% | 32% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 250 | 91 | 82 | 0 | 374 | 46.0 cm | 1.11 | 53% | 24% | 0:09 |
| newut | 242 | 106 | 84 | 0 | 337 | - | 1.26 | 56% | 31% | 0:09 |
| dupthegodless | 181 | 81 | 81 | 0 | 322 | - | 1.00 | 50% | 26% | 0:09 |
| Team Total | 673 | 278 | 247 | 0 | 1033 | 46.0 cm | 1.13 | 53% | 27% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 2 |
| 1 |
| 4 kills |
| dupthegodless | 13 | 3 | 3 kills |
| -cide- | 9 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 1 | 1 | 11 kills | |||
| localhero | 5 | 9 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| dupthegodless | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dupthegodless | Attacker | 30 | 3 | 2 | 2 | 7 | 0/- | 331 | 2 | 0 | 0 | 0 | 4 | 1 | 504 |
| - | newut | Defender | 2 | 1 | 0 | 0 | 0 | 17/1 | 143 | 2 | 12 | 0 | 0 | 10 | 1 | 441 |
| - | -uh.StarzZz`- | Attacker | 22 | 2 | 1 | 2 | 8 | 0/- | 232 | 6 | 2 | 0 | 0 | 6 | 0 | 387 |
| - | localhero | Defender | 1 | 1 | 0 | 0 | 0 | 22/13 | 1 | 1 | 3 | 0 | 0 | 19 | 2 | 384 |
| - | -cide- | Defender | 3 | 1 | 0 | 0 | 0 | 16/3 | 26 | 4 | 7 | 0 | 1 | 15 | 2 | 377 |
| - | -cide- | Attacker | 12 | 1 | 0 | 1 | 8 | 0/- | 167 | 2 | 8 | 0 | 0 | 5 | 1 | 360 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | |
| localhero | 35000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| dupthegodless | 35000 | - | - | 85 | 87 | 88 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You put together a top-level game here and finished at 1.38x. You helped keep the score under control with 2 clutch returns. You fought efficiently: 97-77 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Defender | You had a huge game and played well above your usual level at 1.37x. Your defensive timing was good: 2 clutch returns cut off runs at important moments. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.30x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 106-84 with a 1.26 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team more than expected here and finished at 1.15x. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 22 grabs. I think survival was your main issue: 75-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| dupthegodless | Dominating | Attacker | You gave your team more than expected here and finished at 1.12x. Excellent flag running from you: 30 grabs became 3 caps and 2 solos. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 12 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 75-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |