Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jul 2025, 23:26
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 209 | 98 | 100 | 0 | 262 | 20.3 cm | 0.98 | 49% | 38% | 0:06 |
| newut | 158 | 96 | 94 | 0 | 283 | - | 1.02 | 51% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 14 | 7 | 2 | 4 kills | |||
| JugzZz | 21 | 8 | 2 | 1 | 5 kills | ||
| newut | 12 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 0:32 when newut scored for Red Team. Blue Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 2-4.
JugzZz stood out as the main objective influence with 15 grabs, 1 capture, 9 returns, and an MVP score of 495. pho` anchored the recovery work with 16 total returns.
Objective ledger for the match: 53 grabs, 24 pickups, 6 captures, 0 solos, 7 assists, 71 flag kills, 23 covers, 0 seals, 46 returns, 46 mid returns, 0 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 40% accuracy and 125 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 115 |
| 69 |
| 107 |
| 0 |
| 265 |
| 58.3 cm |
| 0.64 |
| 39% |
| 29% |
| 0:06 |
| Team Total | 482 | 263 | 301 | 0 | 810 | 39.3 cm | 0.87 | 47% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 227 | 100 | 82 | 0 | 312 | 13.5 cm | 1.22 | 55% | 33% | 0:08 |
| JugzZz | 221 | 125 | 89 | 0 | 313 | - | 1.40 | 58% | 40% | 0:07 |
| localheroFB | 135 | 76 | 92 | 0 | 267 | - | 0.83 | 45% | 28% | 0:07 |
| Team Total | 583 | 301 | 263 | 0 | 892 | 13.5 cm | 1.14 | 53% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 1 |
| 4 kills |
| Broken_Soul | 11 | 2 | 3 kills |
| localhero | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 8 kills | ||||
| JugzZz | 4 | 7 kills | ||||
| newut | 3 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| Broken_Soul | 3 kills | |||||
| localhero | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Attacker | 15 | 1 | 1 | 0 | 13 | 0/- | 146 | 5 | 10 | 9 | 0 | 9 | 0 | 495 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 19/2 | 52 | 2 | 5 | 9 | 0 | 9 | 0 | 458 |
| - | pho` | Defender | 0 | 0 | 1 | 0 | 0 | 21/9 | 0 | 2 | 2 | 16 | 0 | 16 | 0 | 436 |
| - | localhero | Attacker | 13 | 2 | 2 | 0 | 3 | 0/- | 202 | 5 | 4 | 4 | 0 | 4 | 0 | 402 |
| - | newut | Attacker | 12 | 1 | 1 | 0 | 7 | 0/- | 156 | 5 | 2 | 5 | 0 | 5 | 0 | 383 |
| - | Broken_Soul | Attacker | 13 | 1 | 1 | 0 | 8 | 0/- | 44 | 5 | 0 | 3 | 0 | 3 | 0 | 227 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | |
| Broken_Soul | 35000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 97 | 99 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Attacker | You put together a top-level game here and finished at 1.74x. Your attacking runs had purpose, with 15 grabs leading to 1 cap. You fought efficiently: 125-89 with a 1.40 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.40x. Your defensive timing was good: 9 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.23x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| localhero | Dominating | Attacker | You gave your team a strong contribution and finished at 1.21x. You gave the enemy defence problems and backed it up with 2 caps from 13 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 1 cap from 12 grabs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap. I think survival was your main issue: 69-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |