Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Aug 2025, 02:08
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 519 | 159 | 118 | 0 | 357 | 20.3 cm | 1.35 | 57% | 45% | 0:05 | |
| 305 | 90 | 134 | 0 | 330 | 13.5 cm | 0.67 | 40% | 27% | 0:04 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 3 | 1 | 1 | 5 kills | |||
| 20 | 8 | 5 | 3 | 5 kills | |||
| 25 | 8 | 5 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 0:20 when <{xan}>Joschde scored for Blue Team. Red Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 7-5.
pho` stood out as the main objective influence with 22 grabs, 5 captures, 31 returns, and an MVP score of 1439. Broken_Soul made the biggest clutch contribution, recording 9 close-save returns.
Objective ledger for the match: 96 grabs, 58 pickups, 12 captures, 3 solos, 4 assists, 142 flag kills, 40 covers, 0 seals, 84 returns, 62 mid returns, 22 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 159 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 9 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 824 |
| 249 |
| 252 |
| 0 |
| 687 |
| 16.9 cm |
| 0.99 |
| 50% |
| 36% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 406 | 111 | 124 | 0 | 324 | 58.3 cm | 0.90 | 47% | 35% | 0:05 | |
| 384 | 141 | 125 | 0 | 400 | - | 1.13 | 53% | 35% | 0:05 | |
| Team Total | 790 | 252 | 249 | 0 | 724 | 58.3 cm | 1.01 | 50% | 35% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 6 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 3 | 7 kills | |||||
| 3 | 6 kills | |||||
| 2 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 22 | 5 | 1 | 1 | 48 | 0/- | 499 | 19 | 16 | 25 | 0 | 31 | 4 | 1439 | |
| -🇩🇪 | Attacker | 40 | 5 | 0 | 1 | 34 | 0/- | 500 | 19 | 5 | 9 | 0 | 13 | 4 | 1115 | |
| -🇬🇧 | Attacker | 8 | 0 | 1 | 0 | 35 | 0/- | 0 | 11 | 15 | 19 | 0 | 28 | 9 | 1101 | |
| -🇬🇧 | Attacker | 26 | 2 | 2 | 1 | 25 | 0/- | 201 | 9 | 4 | 9 | 0 | 12 | 5 | 894 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 14 | 15 | 17 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 33000 | - | - | 13 | 15 | 18 | 0 | Sawtooth variation | ||
| 30000 | - | - | 32 | 32 | 33 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.23x. Your grabs and running were a real strength, with 22 grabs turning into 5 caps and 1 solo. You fought efficiently: 159-118 with a 1.35 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.80x rating shows it. You were active on attack with 8 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.56x. You ran the flag well and gave your team end product: 5 caps and 1 solo from 40 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.34x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 26 grabs. I think survival was your main issue: 90-134 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |