Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jul 2025, 21:36
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 468 | 146 | 99 | 0 | 392 | - | 1.47 | 60% | 39% | 0:07 | |
| 363 | 116 | 104 | 0 | 357 | - | 1.12 | 53% | 32% | 0:06 | |
| 317 | 99 | 97 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 11 | 2 | 2 | 5 kills | |||
| 21 | 3 | 4 | 2 | 5 kills | |||
| 16 | 3 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-SmallMountain][3v3 between Red and Blue Team, ending 16-12 in favour of Red Team.
The opening breakthrough came at 0:16 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 16 of the 28 captures. Momentum changed hands 3 times as the scoreline developed. 17 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:47, with dupthegodless finishing for Red Team. That score set the closing shape of the match at 16-12.
-cide- stood out as the main objective influence with 33 grabs, 8 captures, 30 returns, and an MVP score of 1693. -cide- made the biggest clutch contribution, recording 12 close-save returns.
Objective ledger for the match: 108 grabs, 59 pickups, 28 captures, 13 solos, 16 assists, 139 flag kills, 102 covers, 0 seals, 80 returns, 55 mid returns, 25 clutch returns, and 0 cherry picks.
dupthegodless supplied the sharpest shooting numbers, finishing with 39% accuracy and 146 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 55 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 12 close-save returns, also known as deleting someone else's highlight clip.
| 0 |
| 322 |
| - |
| 1.02 |
| 51% |
| 31% |
| 0:13 |
| Team Total | 1148 | 361 | 300 | 0 | 1071 | - | 1.20 | 55% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 692 | 204 | 243 | 0 | 613 | 46.0 cm | 0.84 | 46% | 34% | 0:11 | |
| 302 | 96 | 118 | 0 | 336 | 13.5 cm | 0.81 | 45% | 31% | 0:05 | |
| Team Total | 994 | 300 | 361 | 0 | 949 | 29.7 cm | 0.83 | 45% | 33% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 32 |
| 10 |
| 4 |
| 4 kills |
| 17 | 2 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 2 | 5 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 33 | 8 | 7 | 2 | 52 | 0/- | 0 | 22 | 18 | 18 | 0 | 30 | 12 | 1693 | |
| -🇨🇦 | Attacker | 17 | 5 | 2 | 4 | 37 | 0/- | 0 | 8 | 14 | 17 | 0 | 19 | 3 | 1032 | |
| -🇺🇸 | Attacker | 15 | 4 | 2 | 2 | 19 | 0/- | 0 | 10 | 29 | 8 | 0 | 12 | 5 | 891 | |
| -🇬🇧 | Attacker | 20 | 4 | 3 | 2 | 13 | 0/- | 0 | 11 | 23 | 4 | 0 | 9 | 5 | 855 | |
| -🇬🇧 | Attacker | 23 | 7 | 2 | 3 | 18 | 0/- | 0 | 8 | 18 | 8 | 0 | 10 | 0 | 740 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 94 | 101 | 218 | 1 | Occasional lag spikes | ||
| 35000 | - | - | 84 | 85 | 87 | 0 | Good connection | ||
| 35000 | - | - | 21 | 21 | 21 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 30 | 34 | 43 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.86x. You gave the enemy defence problems and backed it up with 8 caps and 2 solos from 33 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. You carried real threat on attack, turning 15 grabs into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.35x. Your attacking runs had purpose, with 20 grabs leading to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.18x. Your attacking runs had purpose, with 23 grabs leading to 7 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 17 grabs into 5 caps and 4 solos. You fought efficiently: 146-99 with a 1.47 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |