Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Aug 2025, 16:05
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 232 | 90 | 137 | 0 | 325 | - | 0.66 | 40% | 28% | 0:04 | |
| 212 | 110 | 137 | 0 | 356 | 20.3 cm | 0.80 | 45% | 31% | 0:04 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 46 | ||
| 44 | ||
| 50 | ||
| 60 |
| Killer | Victim | |
|---|---|---|
| 83 | ||
| 83 | ||
| 54 | ||
| 54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 2 | 2 | 2 | 5 kills | |||
| 21 | 8 | 4 | 9 | 5 kills | |||
| 20 | 4 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 1:18 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:44, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 4-8.
ath stood out as the main objective influence with 14 grabs, 2 captures, 12 returns, and an MVP score of 892. ath made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 22 pickups, 12 captures, 5 solos, 5 assists, 61 flag kills, 34 covers, 0 seals, 39 returns, 38 mid returns, 1 clutch returns, and 0 cherry picks.
ath supplied the sharpest shooting numbers, finishing with 39% accuracy and 166 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: ath produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 444 |
| 200 |
| 274 |
| 0 |
| 681 |
| 20.3 cm |
| 0.73 |
| 42% |
| 30% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 330 | 166 | 96 | 0 | 423 | - | 1.73 | 63% | 39% | 0:06 | |
| 254 | 108 | 104 | 0 | 360 | 13.5 cm | 1.04 | 51% | 30% | 0:06 | |
| Team Total | 584 | 274 | 200 | 0 | 783 | 13.5 cm | 1.37 | 58% | 35% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 12 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 14 | 2 | 4 | 1 | 15 | 0/- | 346 | 7 | 16 | 11 | 0 | 12 | 1 | 892 | |
| -🇬🇧 | Attacker | 14 | 6 | 1 | 1 | 10 | 0/- | 454 | 10 | 12 | 8 | 0 | 8 | 0 | 832 | |
| -🇺🇸 | Attacker | 9 | 2 | 0 | 1 | 23 | 0/- | 200 | 4 | 3 | 14 | 0 | 14 | 0 | 636 | |
| -🇬🇧 | Attacker | 15 | 2 | 0 | 2 | 13 | 0/- | 200 | 1 | 3 | 5 | 0 | 5 | 0 | 495 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 94 | 97 | 98 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | ||
| 30000 | - | - | 28 | 39 | 64 | 5 | Unstable spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.58x. Excellent flag running from you: 14 grabs became 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.44x. Your flag work was one of your best areas, with 9 grabs producing 2 caps and 1 solo. I think survival was your main issue: 90-137 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. Excellent flag running from you: 14 grabs became 2 caps and 1 solo. You fought efficiently: 166-96 with a 1.73 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. Excellent flag running from you: 15 grabs became 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |