Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 20:12
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 269 | 106 | 99 | 0 | 343 | - | 1.07 | 52% | 31% | 0:13 | |
| 267 | 103 | 95 | 0 | 382 | - | 1.08 | 52% | 28% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 5 | 2 | 1 | 5 kills | |||
| 17 | 6 | 1 | 1 | 5 kills | |||
| 19 | 6 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:22 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:47, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 6-7.
-cide- stood out as the main objective influence with 22 grabs, 6 captures, 13 returns, and an MVP score of 945. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 65 grabs, 70 pickups, 13 captures, 3 solos, 12 assists, 122 flag kills, 84 covers, 7 seals, 52 returns, 0 mid returns, 12 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 38% accuracy and 121 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 34 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 200 |
| 98 |
| 100 |
| 0 |
| 345 |
| 13.5 cm |
| 0.98 |
| 49% |
| 32% |
| 0:06 |
| Team Total | 736 | 307 | 294 | 0 | 1070 | 13.5 cm | 1.04 | 51% | 30% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 507 | 173 | 213 | 1 | 679 | 46.0 cm | 0.81 | 45% | 27% | 0:13 | |
| 375 | 121 | 94 | 0 | 360 | 36.0 cm | 1.29 | 56% | 38% | 0:07 | |
| Team Total | 882 | 294 | 307 | 1 | 1039 | 41.0 cm | 0.96 | 49% | 30% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 3 |
| 2 |
| 2 |
| 5 kills |
| 16 | 4 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 9 kills | |||||
| 3 | 8 kills | |||||
| 3 | 7 kills | |||||
| 5 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 22 | 6 | 3 | 2 | 43 | 0/- | 0 | 12 | 22 | 0 | 0 | 13 | 2 | 945 | |
| -🇬🇧 | Attacker | 9 | 1 | 3 | 0 | 35 | 0/- | 0 | 8 | 11 | 0 | 0 | 15 | 5 | 777 | |
| -🇬🇧 | Attacker | 9 | 0 | 2 | 0 | 17 | 0/- | 0 | 10 | 23 | 0 | 0 | 9 | 3 | 526 | |
| -🇬🇧 |
| Attacker |
| 17 |
| 2 |
| 4 |
| 1 |
| 17 |
| 0/- |
| 0 |
| 14 |
| 13 |
| 0 |
| 0 |
| 8 |
| 1 |
| 471 |
| -🇬🇧 | Attacker | 8 | 4 | 0 | 0 | 10 | 0/- | 0 | 26 | 15 | 0 | 0 | 7 | 1 | 365 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Bumpy connection | ||
| 35000 | - | - | 18 | 21 | 23 | 0 | Minor variation | ||
| 35000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 14 | 17 | 20 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.74x. You carried real threat on attack, turning 22 grabs into 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.77x. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap. You fought efficiently: 121-94 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.40x. Your attacking play was strong, especially because you turned 17 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.37x. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. The support share was meaningful at 45%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Very strong flag running: you made 8 grabs count with 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |