Unreal HeavenThe home of 2v2 and 3v3 iCTF6 May 2026, 19:54
Rose
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 66 | 66 | 40 | 0 | 316 | - | 1.65 | 62% | 29% | 57 | 61% | 0:16 |
| vuur_tijger_12FB | 37 | 37 | 51 | 0 | 247 | - | 0.73 | 42% | 19% | 31 | 66% | 0:12 |
| -Frag- | 27 | 27 | 39 | 0 | 169 | - | 0.69 | 41% | 28% | 17 | 35% | 0:16 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 7 | 2 | 3 kills | ||||
| -Frag- | 1 | 2 kills | |||||
| vuur_tijger_12 | 3 | 2 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1on1-Rose, with 3 active players recorded in the report.
Neddy produced the strongest overall performance, finishing with 66 score, 66 kills, and 62% efficiency.
Neddy led the fragging pace with 66 kills.
Neddy posted the best accuracy at 29%.
Banter read: Neddy was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
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| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| Neddy | 1 | 6 kills | ||||
| -Frag- | 2 | 6 kills | ||||
| vuur_tijger_12 | 1 | 5 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| vuur_tijger_12 | - | - | - | 23 | 24 | 25 | 0 | Good connection | |
| -Frag- | - | - | - | 31 | 31 | 31 | 0 | Good connection | |
| Neddy | - | - | - | 37 | 38 | 39 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Combat | This was excellent work from you, with your match rating landing at 1.32x. You gave your team strong combat value, especially because your kills came with good efficiency. 62% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -Frag- | Struggling | Combat | You were below your usual level at 0.79x, so cleaner decisions and timing will matter most for you. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. The 27-39 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| vuur_tijger_12 | Struggling | Combat | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. The 37-51 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |