Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Sept 2026, 16:27
MokumX-1on1
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3FB | 24 | 24 | 9 | 0 | 71 | - | 2.67 | 73% | 34% | 0:44 |
| jt | 7 | 7 | 13 | 0 | 38 | - | 0.54 | 35% | 18% | 0:18 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 1 | 2 kills | |||||
| jt | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| chroot@tossy3 | 3 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-MokumX.unr, with 2 active players recorded in the report.
chroot@tossy3 produced the strongest overall performance, finishing with 24 score, 24 kills, and 73% efficiency.
chroot@tossy3 led the fragging pace with 24 kills.
chroot@tossy3 posted the best accuracy at 34%.
Banter read: chroot@tossy3 made the table look personal with 24 score and 73% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
| 6 kills |
| jt | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| jt | 25000 | 0 | 0Hz | 15 | 16 | 16 | 0 | Good connection | |
| chroot@tossy3 | 25000 | 300 | 0Hz | 32 | 33 | 35 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Godlike | Combat | You played a really good game here and your 1.39x rating shows it. Your score and survival worked together well, which is exactly what helps in DM/TDM. 73% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: build pressure from safer positions, then contest armour, belt, or key weapons when you have the stack to survive. |
| jt | Feeding | Combat | You had a tough match at 0.48x, well below your usual level, but I think it is fixable. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 35% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |