Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jul 2025, 13:45
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 282 | 126 | 118 | 0 | 301 | 20.3 cm | 1.07 | 52% | 42% | 0:05 | |
| 213 | 81 | 119 | 0 | 332 | 58.3 cm | 0.68 | 41% | 26% | 0:05 | |
| Team Total | 495 | 207 | 237 | 0 | 633 | 39.3 cm | 0.87 | 47% | 34% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 63 | ||
| 42 | ||
| 39 |
| Killer | Victim | |
|---|---|---|
| 57 | ||
| 61 | ||
| 61 | ||
| 58 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 4 | 3 | 2 | 5 kills | |||
| 27 | 8 | 2 | 4 kills | ||||
| 13 | 3 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 1:07 when JugzZz scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:38, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-6.
pho` stood out as the main objective influence with 14 grabs, 3 captures, 18 returns, and an MVP score of 883. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 64 grabs, 23 pickups, 10 captures, 3 solos, 6 assists, 77 flag kills, 24 covers, 0 seals, 52 returns, 48 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 126 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 287 | 118 | 105 | 0 | 306 | - | 1.12 | 53% | 39% | 0:06 | |
| 260 | 119 | 102 | 0 | 348 | 36.0 cm | 1.17 | 54% | 39% | 0:06 | |
| Team Total | 547 | 237 | 207 | 0 | 654 | 36.0 cm | 1.14 | 53% | 39% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 7 |
| 4 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 14 | 3 | 1 | 1 | 22 | 0/- | 381 | 7 | 3 | 18 | 0 | 18 | 0 | 883 | |
| -🇬🇧 | Attacker | 19 | 2 | 2 | 1 | 11 | 0/- | 379 | 5 | 10 | 7 | 0 | 9 | 3 | 841 | |
| -🇺🇸 | Attacker | 16 | 4 | 1 | 1 | 26 | 0/- | 221 | 6 | 3 | 14 | 0 | 15 | 0 | 739 | |
| -🇬🇧 | Attacker | 15 | 1 | 2 | 0 | 18 | 0/- | 19 | 5 | 8 | 9 | 0 | 10 | 1 | 467 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 13 | 15 | 16 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 12 | 14 | 16 | 0 | Sawtooth variation | ||
| 30000 | 0 | 498Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 95 | 97 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.99x. Your grabs and running were a real strength, with 16 grabs turning into 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.75x. Your attacking play was strong, especially because you turned 19 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.71x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 14 grabs. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 15 grabs producing 1 cap. I think survival was your main issue: 81-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |