Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 23:12
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 289 | 136 | 120 | 0 | 316 | 36.0 cm | 1.13 | 53% | 45% | 0:05 |
| pho` | 260 | 88 | 125 | 0 | 253 | 20.3 cm | 0.70 | 41% | 35% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 15 | 21 | 5 | 3 | 5 kills | ||
| _-=Pr3dazZz=- | 24 | 10 | 4 | 1 | 5 kills | ||
| pho` | 8 | 6 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-ThornsV2_Small][3v3 between Red and Blue Team, ending 9-12 in favour of Blue Team.
The opening breakthrough came at 0:33 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 12 of the 21 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 9-12.
dupthegodless stood out as the main objective influence with 17 grabs, 6 captures, 12 returns, and an MVP score of 957. dupthegodless made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 87 grabs, 38 pickups, 21 captures, 9 solos, 10 assists, 103 flag kills, 54 covers, 0 seals, 65 returns, 57 mid returns, 8 clutch returns, and 2 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 51% accuracy and 171 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 257 |
| 86 |
| 132 |
| 0 |
| 293 |
| 58.3 cm |
| 0.65 |
| 39% |
| 32% |
| 0:04 |
| Team Total | 806 | 310 | 377 | 0 | 862 | 38.2 cm | 0.82 | 45% | 37% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodlessFB | 297 | 102 | 109 | 0 | 330 | - | 0.94 | 48% | 32% | 0:06 |
| (FT)Swat | 288 | 171 | 90 | 0 | 355 | - | 1.90 | 66% | 51% | 0:07 |
| -uh.StarzZz`- | 230 | 104 | 111 | 0 | 280 | 13.5 cm | 0.94 | 48% | 37% | 0:05 |
| Team Total | 815 | 377 | 310 | 0 | 965 | 13.5 cm | 1.22 | 55% | 40% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 8 |
| 1 |
| 4 kills |
| dupthegodless | 21 | 4 | 1 | 4 kills |
| Broken_Soul | 9 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 5 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| dupthegodless | 4 kills | |||||
| Broken_Soul | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dupthegodless | Attacker | 17 | 6 | 2 | 1 | 15 | 0/- | 430 | 11 | 6 | 11 | 0 | 12 | 3 | 957 |
| - | pho` | Attacker | 25 | 3 | 2 | 3 | 19 | 0/- | 463 | 1 | 6 | 11 | 0 | 12 | 0 | 837 |
| - | (FT)Swat | Attacker | 16 | 3 | 1 | 1 | 14 | 0/- | 423 | 7 | 15 | 6 | 0 | 8 | 1 | 821 |
| - | -uh.StarzZz`- | Attacker | 15 | 3 | 3 | 2 | 12 | 0/- | 346 | 9 | 9 | 8 | 1 | 10 | 1 | 698 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 1 | 2 | 0 | 21 | 0/- | 184 | 4 | 15 | 12 | 1 | 14 | 2 | 695 |
| - | Broken_Soul | Attacker | 4 | 5 | 0 | 2 | 22 | 0/- | 252 | 6 | 3 | 9 | 0 | 9 | 1 | 677 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 48 | 49 | 50 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| dupthegodless | 30000 | - | - | 85 | 86 | 88 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| dupthegodless | Godlike | Attacker | You had a huge game and played well above your usual level at 1.58x. Very strong flag running: you made 17 grabs count with 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.48x. You looked dangerous whenever you got the flag, and 10 grabs led to 1 cap. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| (FT)Swat | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.46x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 16 grabs. You fought efficiently: 171-90 with a 1.90 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.46x. Your flag work was one of your best areas, with 4 grabs producing 5 caps and 2 solos. I think survival was your main issue: 86-132 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.44x. Your attacking play was strong, especially because you turned 25 grabs into 3 caps and 3 solos. I think survival was your main issue: 88-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.39x rating shows it. Your attacking runs had purpose, with 15 grabs leading to 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |