Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Aug 2025, 20:57
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 265 | 90 | 101 | 0 | 294 | 13.5 cm | 0.89 | 47% | 33% | 0:06 |
| _-=Pr3dazZz=- | 254 | 101 | 93 | 0 | 351 | 36.0 cm | 1.09 | 52% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Poison_Arr0w | 16 | 4 | 3 | 4 kills | |||
| localhero | 19 | 3 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 14 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 0:34 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:58, with Lilia finishing for Blue Team. That score set the closing shape of the match at 8-7.
-uh.StarzZz`- stood out as the main objective influence with 22 grabs, 4 captures, 7 returns, and an MVP score of 883. Panda made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 79 grabs, 37 pickups, 15 captures, 4 solos, 13 assists, 101 flag kills, 53 covers, 0 seals, 64 returns, 56 mid returns, 8 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 34% accuracy and 101 kills.
Banter read: -uh.StarzZz`- had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: Panda produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 214 |
| 98 |
| 95 |
| 0 |
| 316 |
| - |
| 1.03 |
| 51% |
| 31% |
| 0:06 |
| Team Total | 733 | 289 | 289 | 0 | 961 | 24.7 cm | 1.00 | 50% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Poison_Arr0w | 305 | 102 | 94 | 0 | 357 | - | 1.09 | 52% | 32% | 0:07 |
| PandaFB | 226 | 92 | 91 | 0 | 335 | - | 1.01 | 50% | 30% | 0:07 |
| Lilia | 218 | 95 | 104 | 0 | 298 | - | 0.91 | 48% | 32% | 0:06 |
| Team Total | 749 | 289 | 289 | 0 | 990 | - | 1.00 | 50% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 7 |
| 3 |
| 4 kills |
| -uh.StarzZz`- | 10 | 5 | 1 | 4 kills |
| Lilia | 14 | 6 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Poison_Arr0w | 5 | 8 kills | ||||
| localhero | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| Panda | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Lilia | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 22 | 4 | 4 | 2 | 15 | 0/- | 524 | 7 | 9 | 6 | 0 | 7 | 2 | 883 |
| - | Poison_Arr0w | Defender | 3 | 2 | 1 | 0 | 0 | 30/8 | 52 | 5 | 7 | 21 | 0 | 25 | 2 | 734 |
| - | Panda | Attacker | 16 | 2 | 3 | 2 | 10 | 0/- | 253 | 5 | 9 | 5 | 0 | 6 | 3 | 684 |
| - | Lilia | Attacker | 19 | 3 | 1 | 0 | 12 | 0/- | 395 | 8 | 10 | 2 | 0 | 2 | 0 | 649 |
| - | localhero | Attacker | 8 | 2 | 2 | 0 | 13 | 0/- | 200 | 7 | 9 | 9 | 0 | 9 | 0 | 581 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 2 | 2 | 0 | 21 | 0/- | 76 | 5 | 9 | 13 | 0 | 15 | 1 | 574 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 19 | 0 | Rhythmic fluctuation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| Panda | 30000 | - | - | 30 | 30 | 31 | 0 | Good connection | |
| Lilia | 30000 | - | - | 8 | 11 | 14 | 0 | Sawtooth variation | |
| Poison_Arr0w | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Poison_Arr0w | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.00x. Your defensive timing was good: 21 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.69x rating shows it. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 22 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Lilia | Godlike | Attacker | You put together a top-level game here and finished at 1.44x. You looked dangerous whenever you got the flag, and 19 grabs led to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.43x. Your attacking runs had purpose, with 8 grabs leading to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.42x. You looked dangerous whenever you got the flag, and 11 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Panda | Stable | Attacker | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |