Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jul 2026, 00:03
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| StealthFB | 207 | 71 | 117 | 0 | 491 | 82.4 cm | 0.61 | 38% | 24% | 44 | 37% | 0:05 |
| -uh.StarzZz`- | 181 | 76 | 113 | 0 | 331 | 13.5 cm | 0.67 | 40% | 33% | 55 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Stealth | pho` | 34 |
| Stealth | tono | 37 |
| -uh.StarzZz`- | pho` | 42 |
| -uh.StarzZz`- | tono | 34 |
| Killer | Victim | |
|---|---|---|
| pho` | Stealth | 64 |
| pho` | -uh.StarzZz`- | 47 |
| tono | Stealth | 53 |
| tono | -uh.StarzZz`- | 66 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 17 | 5 | 1 | 5 kills | |||
| tono | 15 | 1 | 4 | 3 | 5 kills | ||
| -uh.StarzZz`- | 11 | 5 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 1-10 in favour of Blue Team.
The opening breakthrough came at 0:27 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:29, with pho` finishing for Blue Team. That score set the closing shape of the match at 1-10.
pho` stood out as the main objective influence with 22 grabs, 6 captures, 9 returns, and an MVP score of 1083. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 57 grabs, 32 pickups, 11 captures, 3 solos, 5 assists, 78 flag kills, 27 covers, 0 seals, 45 returns, 39 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 111 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 51% |
| 0:05 |
| Team Total | 388 | 147 | 230 | 0 | 822 | 48.0 cm | 0.64 | 39% | 27% | - | - | 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 320 | 111 | 76 | 0 | 471 | 20.3 cm | 1.46 | 59% | 42% | 66 | 34% | 0:08 |
| tono | 318 | 119 | 71 | 0 | 593 | 19.6 cm | 1.68 | 63% | 26% | 108 | 71% | 0:09 |
| Team Total | 638 | 230 | 147 | 0 | 1064 | 19.9 cm | 1.56 | 61% | 33% | - | - | 0:18 |
| 7 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 8 kills | ||||
| tono | 8 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| Stealth | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 22 | 6 | 3 | 3 | 15 | 0/- | 592 | 9 | 9 | 8 | 0 | 9 | 3 | 1083 |
| - | tono | Attacker | 11 | 4 | 1 | 0 | 19 | 0/- | 408 | 12 | 15 | 10 | 0 | 14 | 2 | 953 |
| - | Stealth | Attacker | 8 | 1 | 0 | 0 | 25 | 0/- | 100 | 4 | 3 | 15 | 0 | 15 | 0 | 584 |
| - | -uh.StarzZz`- | Attacker | 16 | 0 | 1 | 0 | 19 | 0/- | 0 | 7 | 0 | 6 | 0 | 7 | 1 | 336 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 12 | 13 | 0 | Minor variation | |
| Stealth | 30000 | - | - | 44 | 45 | 46 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 23 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 83 | 86 | 92 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.65x. Very strong flag running: you made 22 grabs count with 6 caps and 3 solos. You fought efficiently: 111-76 with a 1.46 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.87x. Excellent flag running from you: 11 grabs became 4 caps. You fought efficiently: 119-71 with a 1.68 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Stealth | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.33x. Excellent flag running from you: 8 grabs became 1 cap. I think survival was your main issue: 71-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You played well and finished above your usual level at 1.13x. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 76-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |