Unreal HeavenThe home of 2v2 and 3v3 iCTF18 May 2026, 03:01
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 284 | 139 | 147 | 0 | 595 | - | 0.95 | 49% | 28% | 121 | 73% | 0:04 |
| -cide-FB | 227 | 79 | 148 | 0 | 450 | 46.0 cm | 0.53 | 35% | 25% |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Baki | 17 | 8 | 2 | 11 | 5 kills | ||
| Neddy | 12 | 10 | 5 | 4 | 5 kills | ||
| -cide- | 15 | 10 | 2 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Sniper CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 1:08 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:11, with -cide- finishing for Red Team. That score set the closing shape of the match at 7-6.
-cide- stood out as the main objective influence with 12 grabs, 6 captures, 7 returns, and an MVP score of 803. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 38 grabs, 18 pickups, 13 captures, 5 solos, 5 assists, 43 flag kills, 39 covers, 0 seals, 25 returns, 22 mid returns, 3 clutch returns, and 0 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 32% accuracy and 183 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 71 |
| 62% |
| 0:04 |
| Team Total | 511 | 218 | 295 | 0 | 1045 | 46.0 cm | 0.74 | 42% | 27% | - | - | 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Baki | 331 | 183 | 98 | 0 | 655 | - | 1.87 | 65% | 32% | 181 | 86% | 0:06 |
| -cide-FB | 182 | 112 | 120 | 0 | 565 | 46.0 cm | 0.93 | 48% | 25% | 105 | 73% | 0:05 |
| Team Total | 513 | 295 | 218 | 0 | 1220 | 46.0 cm | 1.35 | 58% | 29% | - | - | 0:13 |
| 12 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Baki | 9 | 2 | 11 kills | |||
| Neddy | 4 | 1 | 10 kills | |||
| -cide- | 1 | 6 kills | ||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 12 | 6 | 0 | 3 | 10 | 0/- | 469 | 4 | 2 | 6 | 0 | 7 | 1 | 803 |
| - | Baki | Attacker | 9 | 3 | 3 | 2 | 11 | 0/- | 301 | 5 | 19 | 3 | 0 | 4 | 1 | 718 |
| - | Neddy | Attacker | 5 | 1 | 1 | 0 | 15 | 0/- | 231 | 4 | 18 | 7 | 0 | 8 | 1 | 698 |
| - |
| Attacker |
| 12 |
| 3 |
| 1 |
| 0 |
| 7 |
| 0/- |
| 299 |
| 5 |
| 0 |
| 6 |
| 0 |
| 6 |
| 0 |
| 546 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Minor variation | |
| Neddy | 20000 | - | - | 35 | 35 | 36 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 21 | 22 | 23 | 0 | Good connection | |
| Baki | 20000 | - | - | 203 | 203 | 204 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Baki | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.94x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 9 grabs. You fought efficiently: 183-98 with a 1.87 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.57x. You carried real threat on attack, turning 12 grabs into 6 caps and 3 solos. I think survival was your main issue: 79-148 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.32x. You ran the flag well and gave your team end product: 1 cap from 5 grabs. The support share was meaningful at 37%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. You gave the enemy defence problems and backed it up with 3 caps from 12 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |