Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jul 2026, 11:02
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L4TT3NM41k- | 50 | 53 | 18 | 3 | 208 | - | 2.94 | 72% | 47% | 17 | - | 0:34 |
| dim | 26 | 27 | 16 | 1 | 81 | - | 1.69 | 61% | 32% | 4 | - | 0:31 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| L4TT3NM41k- | 9 | 2 | 3 kills | ||||
| dim | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| L4TT3NM41k- | 3 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight NW DM match took place on DM-Deck16][-UH, with 2 active players recorded in the report.
L4TT3NM41k- produced the strongest overall performance, finishing with 50 score, 53 kills, and 72% efficiency.
L4TT3NM41k- led the fragging pace with 53 kills.
L4TT3NM41k- posted the best accuracy at 47%.
Banter read: L4TT3NM41k- was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
L4TT3NM41k- hit 47% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 19 kills |
| dim | 3 | 6 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| L4TT3NM41k- | Godlike | Combat | Well played, this was a fantastic performance at 1.36x. You gave your team strong combat value, especially because your kills came with good efficiency. 3 suicides hurt your match value, because in DM/TDM every free death makes control harder to hold. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| dim | Stable | Combat | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 61% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player | Total | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| dim | 9 | 5 | 6 | 6 | 26 | |||||
| L4TT3NM41k- | 8 | 1 | 7 | 3 | 34 | 53 | ||||
| Totals | 17 | 1 | 12 | 9 | 40 | 79 |
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L4TT3NM41k- | 4 | 1 | 1 | 7 | 20 | 11 | 22 | 63 | ||||
| dim | 1 | 4 | 1 | 5 | 22 | 14 | 3 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Each coloured line is a player. Hover dots to see which pickup they collected.
| 23 |
| 54 |
| Totals | 5 | 5 | 2 | 12 | 42 | 25 | 3 | 45 | 117 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| dim | - | - | - | 41 | 46 | 101 | 2 | Occasional lag spikes | |
| L4TT3NM41k- | - | - | - | 36 | 36 | 36 | 0 | Good connection |