Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Nov 2025, 01:55
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 558 | 95 | 89 | 1 | 280 | 46.0 cm | 1.07 | 51% | 34% | 0:09 | |
| 544 | 113 | 93 | 0 | 301 | 13.5 cm | 1.22 | 55% | 38% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 47 | ||
| 48 | ||
| 57 | ||
| 56 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 9 | 1 | 3 | 5 kills | |||
| 18 | 7 | 2 | 5 kills | ||||
| 12 | 2 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 35-5 in favour of Red Team.
The opening breakthrough came at 0:14 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 35 of the 40 captures. The scoring pattern stayed relatively stable once the first lead was established. 24 captures were completed solo.
The final capture arrived at 10:54, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 35-5.
-cide- stood out as the main objective influence with 30 grabs, 16 captures, 28 returns, and an MVP score of 2500. -cide- anchored the recovery work with 28 total returns.
Objective ledger for the match: 124 grabs, 48 pickups, 40 captures, 18 solos, 16 assists, 131 flag kills, 27 covers, 0 seals, 84 returns, 84 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 113 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 51 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 1102 | 208 | 182 | 1 | 581 | 29.7 cm | 1.14 | 53% | 36% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 424 | 123 | 107 | 0 | 368 | - | 1.15 | 53% | 33% | 0:07 | |
| 184 | 62 | 104 | 1 | 239 | - | 0.60 | 37% | 26% | 0:12 | |
| Team Total | 608 | 185 | 211 | 1 | 607 | - | 0.88 | 47% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 3 | 7 kills | |||||
| 2 | 6 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 30 | 16 | 9 | 9 | 33 | 0/- | 1917 | 21 | 5 | 28 | 0 | 28 | 0 | 2500 | |
| -🇬🇧 | Attacker | 36 | 19 | 5 | 6 | 28 | 0/- | 1583 | 18 | 14 | 24 | 0 | 24 | 0 | 2336 | |
| -🇬🇧 | Attacker | 36 | 4 | 1 | 3 | 51 | 0/- | 367 | 4 | 1 | 24 | 0 | 24 | 0 | 1070 | |
| -🇺🇸 | Attacker | 22 | 1 | 1 | 0 | 19 | 0/- | 133 | 5 | 7 | 8 | 0 | 8 | 0 | 452 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 14 | 16 | 18 | 0 | Sawtooth variation | ||
| 25000 | 360 | 240Hz | 25 | 26 | 26 | 0 | Good connection | ||
| 30000 | - | - | 23 | 23 | 24 | 0 | Good connection | ||
| 30000 | - | - | 99 | 102 | 105 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.86x rating shows it. Your grabs and running were a real strength, with 30 grabs turning into 16 caps and 9 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.68x. Your flag work was one of your best areas, with 36 grabs producing 19 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.68x. Your grabs and running were a real strength, with 36 grabs turning into 4 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Struggling | Attacker | You had a quieter game than normal at 0.83x; I think the useful part is that your improvement target is visible. Your attacking runs had purpose, with 22 grabs leading to 1 cap. I think survival was your main issue: 62-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |