Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Jul 2026, 16:15
DM-LuDoom[R]
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 50 | 50 | 34 | 0 | 139 | - | 1.47 | 60% | 36% | 0:17 |
| lisa_needs_braces | 41 | 41 | 35 | 0 | 133 | - | 1.17 | 54% | 31% | 0:15 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 11 | 1 | 4 kills | ||||
| lisa_needs_braces | 3 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| chroot@tossy3 | 3 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-LuDoom.unr, with 2 active players recorded in the report.
chroot@tossy3 produced the strongest overall performance, finishing with 50 score, 50 kills, and 60% efficiency.
chroot@tossy3 led the fragging pace with 50 kills.
chroot@tossy3 posted the best accuracy at 36%.
Banter read: chroot@tossy3 made the table look personal with 50 score and 60% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
| 9 kills |
| lisa_needs_braces | 2 | 7 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| lisa_needs_braces | 20000 | - | - | 117 | 119 | 134 | 0 | Bumpy connection | |
| chroot@tossy3 | 25000 | 300 | 0Hz | 31 | 33 | 35 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Dominating | Combat | You played well and finished above your usual level at 1.22x. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 50-34 scoreline gave you a 1.47 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| lisa_needs_braces | Stable | Combat | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. You gave your team a solid score base and avoided turning it into a messy trade game. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |