Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 12:59
Malevolence
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 63 | 63 | 39 | 0 | 171 | - | 1.62 | 62% | 37% | 0:16 |
| -cide-FB | 39 | 39 | 63 | 0 | 184 | 46.0 cm | 0.62 | 38% | 21% | 0:10 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| macz^ | 4 | 2 kills | |||||
| -cide- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| macz^ | 5 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Malevolence, with 2 active players recorded in the report.
macz^ produced the strongest overall performance, finishing with 63 score, 63 kills, and 62% efficiency.
macz^ led the fragging pace with 63 kills.
macz^ posted the best accuracy at 37%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| 8 kills |
| -cide- | 1 | 7 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Godlike | Combat | This was excellent work from you, with your match rating landing at 1.34x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 62% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| -cide- | Feeding | Combat | You had a tough match at 0.61x, well below your usual level, but I think it is fixable. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 38% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 37 | 38 | 39 | 0 | Good connection | |
| macz^ | - | - | - | 19 | 21 | 23 | 0 | Rhythmic fluctuation |