Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 21:01
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 510 | 106 | 119 | 0 | 420 | 13.5 cm | 0.89 | 47% | 32% | 0:05 | |
| 467 | 110 | 106 | 0 | 357 | 46.0 cm | 1.04 | 51% | 31% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 50 | ||
| 56 | ||
| 58 | ||
| 52 |
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 59 | ||
| 45 | ||
| 47 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 4 | 6 | 3 | 5 kills | |||
| 15 | 8 | 1 | 1 | 5 kills | |||
| 12 | 4 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 12-16 in favour of Blue Team.
The opening breakthrough came at 0:41 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 16 of the 28 captures. Momentum changed hands 2 times as the scoreline developed. 19 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with -cide- finishing for Blue Team. That score set the closing shape of the match at 12-16.
_-=Pr3dazZz=- stood out as the main objective influence with 25 grabs, 9 captures, 45 returns, and an MVP score of 2486. _-=Pr3dazZz=- made the biggest clutch contribution, recording 19 close-save returns.
Objective ledger for the match: 137 grabs, 50 pickups, 28 captures, 17 solos, 9 assists, 159 flag kills, 52 covers, 0 seals, 108 returns, 56 mid returns, 52 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 39% accuracy and 133 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 51 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 19 close-save returns, also known as deleting someone else's highlight clip.
| 977 |
| 216 |
| 225 |
| 0 |
| 777 |
| 29.7 cm |
| 0.96 |
| 49% |
| 31% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 696 | 133 | 108 | 0 | 379 | 36.0 cm | 1.23 | 55% | 39% | 0:06 | |
| 433 | 92 | 108 | 0 | 386 | 46.0 cm | 0.85 | 46% | 24% | 0:06 | |
| Team Total | 1129 | 225 | 216 | 0 | 765 | 41.0 cm | 1.04 | 51% | 31% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 3 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 1 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 25 | 9 | 2 | 3 | 60 | 0/- | 675 | 16 | 16 | 24 | 0 | 45 | 19 | 2486 | |
| -🇬🇧 | Attacker | 41 | 6 | 1 | 5 | 37 | 0/- | 633 | 11 | 13 | 13 | 0 | 23 | 15 | 1896 | |
| -🇬🇧 | Attacker | 40 | 7 | 5 | 5 | 23 | 0/- | 925 | 11 | 17 | 8 | 0 | 14 | 8 | 1612 | |
| -🇫🇷 | Attacker | 31 | 6 | 1 | 4 | 39 | 0/- | 567 | 12 | 6 | 11 | 0 | 26 | 10 | 1575 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 15 | 16 | 19 | 0 | Sawtooth variation | ||
| 30000 |
| 0 |
| 498Hz |
| 11 |
| 11 |
| 12 |
| 0 |
| Good connection |
| 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.60x. Excellent flag running from you: 25 grabs became 9 caps and 3 solos. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.99x. Very strong flag running: you made 41 grabs count with 6 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.89x. Your grabs and running were a real strength, with 31 grabs turning into 6 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.89x. Your attacking runs had purpose, with 40 grabs leading to 7 caps and 5 solos. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |