Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2025, 18:32
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 387 | 131 | 106 | 0 | 311 | 20.3 cm | 1.24 | 55% | 42% | 0:06 | |
| 355 | 89 | 123 | 0 | 282 | 13.5 cm | 0.72 | 42% | 32% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 75 | ||
| 56 | ||
| 41 | ||
| 48 |
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 58 | ||
| 45 | ||
| 65 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 11 | 5 | 3 | 4 kills | ||||
| 19 | 8 | 3 | 2 | 5 kills | |||
| 16 | 7 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 17-4 in favour of Red Team.
The opening breakthrough came at 0:30 when pho` scored for Red Team. Red Team created more scoring chances, converting 17 of the 21 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 9:44, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 17-4.
-uh.StarzZz`- stood out as the main objective influence with 20 grabs, 10 captures, 11 returns, and an MVP score of 1413. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 72 grabs, 25 pickups, 21 captures, 8 solos, 9 assists, 75 flag kills, 33 covers, 0 seals, 48 returns, 39 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 131 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 742 |
| 220 |
| 229 |
| 0 |
| 593 |
| 16.9 cm |
| 0.96 |
| 49% |
| 37% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 260 | 119 | 116 | 0 | 300 | 36.0 cm | 1.03 | 51% | 40% | 0:05 | |
| 237 | 110 | 104 | 0 | 310 | 46.0 cm | 1.06 | 51% | 35% | 0:06 | |
| Team Total | 497 | 229 | 220 | 0 | 610 | 41.0 cm | 1.04 | 51% | 38% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 4 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 20 | 10 | 4 | 3 | 15 | 0/- | 981 | 10 | 13 | 9 | 0 | 11 | 2 | 1413 | |
| -🇬🇧 | Attacker | 16 | 7 | 5 | 2 | 22 | 0/- | 719 | 9 | 12 | 18 | 0 | 20 | 2 | 1372 | |
| -🇭🇺 | Attacker | 23 | 3 | 0 | 3 | 16 | 0/- | 267 | 3 | 5 | 4 | 0 | 7 | 2 | 601 | |
| -🇬🇧 | Attacker | 13 | 1 | 0 | 0 | 22 | 0/- | 133 | 3 | 3 | 8 | 0 | 10 | 3 | 575 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.10x. You carried real threat on attack, turning 16 grabs into 7 caps and 2 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.08x. Your attacking runs had purpose, with 20 grabs leading to 10 caps and 3 solos. I think survival was your main issue: 89-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.32x. Excellent flag running from you: 23 grabs became 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. You were dangerous with the flag: 13 grabs led to 1 cap. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 41 | 42 | 42 | 0 | Good connection |