Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2025, 20:21
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 233 | 110 | 93 | 0 | 317 | - | 1.18 | 54% | 35% | 0:07 |
| (FT)Swat | 217 | 124 | 84 | 0 | 293 | - | 1.48 | 60% | 42% | 0:07 |
| -uh.StarzZz`- | 126 | 74 | 108 | 0 | 274 | 13.5 cm |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 20 | 2 | 1 | 2 | 5 kills | ||
| =oZ`Mac= | 13 | 8 | 3 | 1 | 5 kills | ||
| newut | 18 | 3 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 6-1 in favour of Red Team.
The opening breakthrough came at 2:24 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 6 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 8:45, with newut finishing for Red Team. That score set the closing shape of the match at 6-1.
newut stood out as the main objective influence with 13 grabs, 4 captures, 4 returns, and an MVP score of 655. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 43 grabs, 20 pickups, 7 captures, 1 solos, 7 assists, 56 flag kills, 31 covers, 0 seals, 35 returns, 34 mid returns, 1 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 42% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: Yotaka finished with 17 lama score from 97 kills and 40 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0.69 |
| 41% |
| 28% |
| 0:06 |
| Team Total | 576 | 308 | 285 | 0 | 884 | 13.5 cm | 1.08 | 52% | 35% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 222 | 121 | 94 | 0 | 374 | - | 1.29 | 56% | 34% | 0:06 |
| YotakaFB | 129 | 97 | 103 | 0 | 345 | - | 0.94 | 49% | 28% | 0:06 |
| -cide- | 123 | 67 | 111 | 0 | 247 | 46.0 cm | 0.60 | 38% | 27% | 0:05 |
| Team Total | 474 | 285 | 308 | 0 | 966 | 46.0 cm | 0.93 | 48% | 30% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 6 |
| 3 kills |
| -uh.StarzZz`- | 9 | 4 | 3 kills |
| -cide- | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 4 | 1 | 13 kills | |||
| =oZ`Mac= | 8 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| Yotaka | 1 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 13 | 4 | 2 | 1 | 8 | 0/- | 396 | 7 | 8 | 4 | 0 | 4 | 1 | 655 |
| - | (FT)Swat | Defender | 0 | 1 | 0 | 0 | 0 | 14/1 | 1 | 1 | 9 | 10 | 0 | 10 | 0 | 419 |
| - | =oZ`Mac= | Defender | 0 | 0 | 0 | 0 | 0 | 18/7 | 0 | 1 | 3 | 12 | 0 | 12 | 0 | 394 |
| - | -uh.StarzZz`- | Attacker | 12 | 1 | 4 | 0 | 3 | 0/- | 202 | 4 | 6 | 1 | 0 | 2 | 0 | 384 |
| - | Yotaka | Attacker | 5 | 1 | 0 | 0 | 3 | 0/- | 100 | 6 | 3 | 1 | 0 | 1 | 0 | 232 |
| - | -cide- | Attacker | 13 | 0 | 1 | 0 | 10 | 0/- | 0 | 1 | 2 | 6 | 0 | 6 | 0 | 226 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection | |
| (FT)Swat | 35000 | - | - | 44 | 44 | 46 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 25 | 26 | 28 | 0 | Minor variation | |
| Yotaka | 35000 | - | - | 36 | 39 | 43 | 0 | Variable ping | |
| =oZ`Mac= | 35000 | - | - | 43 | 44 | 45 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.50x. Your grabs and running were a real strength, with 13 grabs turning into 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| =oZ`Mac= | Godlike | Defender | Well played, this was a fantastic performance at 1.41x. You helped keep the score under control with 12 mid returns. You fought efficiently: 121-94 with a 1.29 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. You looked dangerous whenever you got the flag, and 12 grabs led to 1 cap. I think survival was your main issue: 74-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| (FT)Swat | Struggling | Defender | You had a quieter game than normal at 0.89x; I think the useful part is that your improvement target is visible. You helped keep the score under control with 10 mid returns. You fought efficiently: 124-84 with a 1.48 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Feeding | Attacker | This was a hard outing for you at 0.71x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 67-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Feeding | Attacker | This was a hard outing for you at 0.61x; treat it as a reset point, not a verdict on your ability. Excellent flag running from you: 5 grabs became 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |