Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2026, 19:12
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 12 | 15 | 4 | 3 | 64 | 46.0 cm | 3.75 | 68% | 23% | 2 | - | 1:03 |
| exsanity | 1 | 3 | 1 | 2 | 8 | - | 3.00 | 50% | 50% | 0 | - | 3:25 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 5 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight NW DM match took place on DM-Deck16][-UH, with 2 active players recorded in the report.
exsanity produced the strongest overall performance, finishing with 1 score, 3 kills, and 50% efficiency.
-cide- led the fragging pace with 15 kills.
exsanity posted the best accuracy at 50%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
exsanity hit 50% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| exsanity | 2 | 10 | 6 | 2 | 8 | 19 | ||||||
| -cide- | 1 | 1 | 9 | 7 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Each coloured line is a player. Hover dots to see which pickup they collected.
| 4 |
| 16 |
| Totals | 3 | 1 | 19 | 13 | 2 | 12 | 35 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 81 | 84 | 87 | 0 | Minor variation | |
| exsanity | - | - | - | 178 | 180 | 184 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| exsanity | Godlike | Combat | You should be happy with this one; your performance was well above your usual level at 2.00x. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 50% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |
| -cide- | Stable | Combat | You played around your normal level at 0.92x, so your focus should be small improvements rather than a full reset. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 3 suicides hurt your match value, because in DM/TDM every free death makes control harder to hold. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |