Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jul 2025, 00:30
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 334 | 138 | 108 | 0 | 369 | - | 1.28 | 56% | 38% | 0:06 | |
| 276 | 132 | 117 | 0 | 362 | - | 1.13 | 53% | 36% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 13 | 3 | 1 | 5 kills | |||
| 16 | 10 | 5 | 2 | 5 kills | |||
| 17 | 2 | 3 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 0:49 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:20, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 4-7.
Broken_Soul stood out as the main objective influence with 6 grabs, 2 captures, 15 returns, and an MVP score of 695. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 72 grabs, 54 pickups, 11 captures, 2 solos, 8 assists, 115 flag kills, 79 covers, 0 seals, 61 returns, 51 mid returns, 10 clutch returns, and 7 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Oniro! logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
| 186 |
| 80 |
| 94 |
| 0 |
| 389 |
| - |
| 0.85 |
| 46% |
| 21% |
| 0:07 |
| Team Total | 796 | 350 | 319 | 0 | 1120 | - | 1.10 | 52% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 290 | 94 | 129 | 0 | 298 | 58.3 cm | 0.73 | 42% | 32% | 0:05 | |
| 276 | 110 | 110 | 0 | 320 | 46.0 cm | 1.00 | 50% | 34% | 0:05 | |
| 243 | 115 | 111 | 1 | 383 | - | 1.04 | 51% | 30% | 0:05 | |
| Team Total | 809 | 319 | 350 | 1 | 1001 | 52.1 cm | 0.91 | 48% | 32% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 4 |
| 6 |
| 4 kills |
| 10 | 5 | 1 | 4 kills |
| 11 | 4 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 6 | 2 | 3 | 0 | 27 | 0/- | 243 | 17 | 13 | 11 | 1 | 15 | 1 | 695 | |
| -🇺🇸 | Attacker | 8 | 1 | 0 | 0 | 26 | 0/- | 177 | 13 | 22 | 15 | 1 | 15 | 0 | 690 | |
| -🇩🇪 | Attacker | 15 | 1 | 3 | 1 | 14 | 0/- | 177 | 8 | 14 | 7 | 0 | 9 | 5 | 689 | |
| -🇬🇧 | Attacker | 16 | 4 | 1 | 0 | 12 | 0/- | 279 | 7 | 8 | 4 | 2 | 7 | 3 | 643 | |
| -🇬🇧 | Attacker | 11 | 1 | 1 | 0 | 23 | 0/- | 113 | 6 | 16 | 12 | 0 | 12 | 0 | 564 | |
| -🇨🇱 | Attacker | 16 | 2 | 0 | 1 | 13 | 0/- | 110 | 3 | 6 | 2 | 3 | 3 | 1 | 346 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 93 | 96 | 97 | 0 | Good connection | ||
| 30000 | - | - | 222 | 224 | 226 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 35000 | - | - | 13 | 14 | 15 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | ||
| 30000 | - | - | 19 | 21 | 23 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.84x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.76x. You ran the flag well and gave your team end product: 2 caps from 6 grabs. I think survival was your main issue: 94-129 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.71x. You were dangerous with the flag: 8 grabs led to 1 cap. You fought efficiently: 138-108 with a 1.28 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.68x. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.57x. Your grabs and running were a real strength, with 16 grabs turning into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.36x. Your grabs and running were a real strength, with 16 grabs turning into 2 caps and 1 solo. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |