Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Oct 2026, 23:53
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 238 | 117 | 88 | 0 | 312 | 36.0 cm | 1.33 | 57% | 39% | 0:07 |
| pho`FB | 172 | 84 | 96 | 0 | 220 | 20.3 cm | 0.88 | 47% | 38% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 18 | 8 | 3 kills | ||||
| -uh.StarzZz`- | 20 | 6 | 2 | 1 | 5 kills | ||
| JugzZz | 12 | 2 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:46 when ROSE scored for Blue Team. Red Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:00, with pho` finishing for Red Team. That score set the closing shape of the match at 5-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 20 returns, and an MVP score of 638. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 60 grabs, 20 pickups, 8 captures, 3 solos, 5 assists, 72 flag kills, 38 covers, 0 seals, 51 returns, 49 mid returns, 2 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: JugzZz finished with 5 lama score from 97 kills and 46 objective actions, which is the stats page politely asking what the plan was.
| newut |
| 159 |
| 82 |
| 92 |
| 0 |
| 286 |
| - |
| 0.89 |
| 47% |
| 29% |
| 0:07 |
| Team Total | 569 | 283 | 276 | 0 | 818 | 28.1 cm | 1.03 | 51% | 35% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 320 | 128 | 96 | 0 | 316 | 13.5 cm | 1.33 | 57% | 41% | 0:06 |
| JugzZz | 166 | 97 | 95 | 0 | 264 | - | 1.02 | 51% | 37% | 0:06 |
| ROSE | 103 | 51 | 92 | 0 | 228 | - | 0.55 | 36% | 22% | 0:07 |
| Team Total | 589 | 276 | 283 | 0 | 808 | 13.5 cm | 0.98 | 49% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| ROSE | 7 | 2 kills |
| pho` | 15 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| JugzZz | 2 | 6 kills | ||||
| newut | 3 | 6 kills | ||||
| ROSE | 4 kills | |||||
| pho` | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 30/15 | 1 | 3 | 7 | 20 | 0 | 20 | 1 | 638 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 17/0 | 54 | 2 | 8 | 15 | 0 | 15 | 0 | 538 |
| - | pho` | Attacker | 13 | 3 | 1 | 0 | 5 | 0/- | 271 | 8 | 8 | 4 | 0 | 4 | 0 | 504 |
| - | newut | Attacker | 19 | 2 | 2 | 1 | 7 | 0/- | 175 | 6 | 7 | 5 | 0 | 6 | 1 | 447 |
| - | JugzZz | Attacker | 15 | 0 | 1 | 0 | 11 | 0/- | 99 | 0 | 5 | 5 | 0 | 6 | 0 | 360 |
| - | ROSE | Attacker | 13 | 2 | 0 | 2 | 2 | 0/- | 200 | 1 | 3 | 0 | 0 | 0 | 0 | 315 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 13 | 14 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 89 | 92 | 95 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 17 | 17 | 18 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 101 | 0 | Good connection | |
| ROSE | 25000 | 0 | 0Hz | 271 | 272 | 273 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 3.15x. Your defensive timing was good: 20 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 128-96 with a 1.33 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 2.04x. Your grabs and running were a real strength, with 13 grabs turning into 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.16x. Your defensive timing was good: 15 mid returns cut off runs at important moments. You fought efficiently: 117-88 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Stable | Attacker | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 19 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. You kept looking for the flag with 15 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ROSE | Feeding | Attacker | You had a rough game at 0.60x, so I think your goal should be to simplify and rebuild from safer plays. You carried real threat on attack, turning 13 grabs into 2 caps and 2 solos. I think survival was your main issue: 51-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |