Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jun 2026, 17:11
Curse][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 50 | 50 | 32 | 0 | 135 | - | 1.56 | 61% | 37% | 0:12 |
| saxon | 40 | 40 | 26 | 0 | 92 | - | 1.54 | 61% | 43% | 0:15 |
| Broken_SoulFB | 32 | 32 | 48 | 0 | 120 | 58.3 cm | 0.67 | 40% | 27% | 0:08 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 6 | 4 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 10 | 1 | 3 kills | ||||
| Broken_Soul | 4 | 1 | 3 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Curse][.unr, with 3 active players recorded in the report.
-uh.Pr3DazZz produced the strongest overall performance, finishing with 50 score, 50 kills, and 61% efficiency.
-uh.Pr3DazZz led the fragging pace with 50 kills.
saxon posted the best accuracy at 43%.
Banter read: -uh.Pr3DazZz made the table look personal with 50 score and 61% efficiency.
saxon hit 43% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| saxon | 3 | 7 kills | ||||
| -uh.Pr3DazZz | 5 | 6 kills | ||||
| Broken_Soul | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 25000 | 600 | 500Hz | 21 | 21 | 22 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 14 | 15 | 16 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 16 | 17 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Combat | This was excellent work from you, with your match rating landing at 1.32x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 61% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| saxon | Dominating | Combat | You had a positive match and your 1.14x rating backs that up. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 61% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Broken_Soul | Feeding | Combat | This was a hard outing for you at 0.74x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. The 32-48 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |