Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 20:14
1 vs 1 - CaNtInA - 2a
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 95 | 95 | 73 | 0 | 429 | - | 1.30 | 57% | 28% | 78 | 64% | 0:08 |
| -cide- | 90 | 90 | 49 | 0 | 311 | 46.0 cm | 1.84 | 65% | 38% | 68 | 58% | 0:13 |
| -Frag- | 42 | 42 | 75 | 0 | 283 | - | 0.56 | 36% | 28% | 19 | 24% | 0:08 |
| Zo-^ | 35 | 35 | 65 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 10 | 4 | 4 | 1 | 5 kills | ||
| -cide- | 18 | 2 | 3 | 4 kills | |||
| -Frag- | 1 | 2 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1vs1-CaNtInA-2a, with 4 active players recorded in the report.
-cide- produced the strongest overall performance, finishing with 90 score, 90 kills, and 65% efficiency.
Neddy led the fragging pace with 95 kills.
-cide- posted the best accuracy at 38%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| 0 |
| 347 |
| - |
| 0.54 |
| 35% |
| 25% |
| 2 |
| 2% |
| 0:10 |
| 3 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 4 | 9 kills | ||||
| -cide- | 5 | 8 kills | ||||
| -Frag- | 4 kills | |||||
| Zo-^ | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | - | - | - | 31 | 32 | 32 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 46 | 48 | 50 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 47 | 77 | 97 | 1 | Occasional lag spikes | |
| -Frag- | - | - | - | 31 | 31 | 32 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Combat | This was excellent work from you, with your match rating landing at 2.50x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 65% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Neddy | Godlike | Combat | You made a clear difference in this match and finished well above your normal level at 1.29x. You gave your team a solid score base and avoided turning it into a messy trade game. Your 95-73 scoreline gave you a 1.30 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -Frag- | Feeding | Combat | You had a rough game at 0.64x, so I think your goal should be to simplify and rebuild from safer plays. You were active in fights, but the trade pattern was too expensive for DM/TDM. 36% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| Zo-^ | Feeding | Combat | You had a rough game at 0.52x, so I think your goal should be to simplify and rebuild from safer plays. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 35% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |